Massive Assault
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Lightning Tournament
http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=13&t=1083
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Author:  Maelstrom [ Mon May 10, 2004 6:25 pm ]
Post subject:  Lightning Tournament

Enforcer and I have worked up an idea to have a quick tournament- one in which each game will have a time limit of a few hours.

In order to facilitate this, we have talked to the devs, and they have promised a special version of MA that will allow us to have a turn time limit of 10 minutes.

So here are the initial details that we have worked out:
1) The tournament will begin on Saturday, June 5
2) All games will be played on smaller maps to facilitate faster play. Right now we are thinking Emerald.
3) You will only have 10 minutes for each turn (this may change), after which your opponent can force the game to be finished. This is just as the current system works, only much quicker.
4) There will also be a game time as well. Right now we are thinking 4 hours. If the game is not complete at that time, we will use the 1st tournament's rules of balance and unit totals to determine the winner
5) You will be given 3 points for a win, 1 point for a draw (if the winner can't be determined when the game time is up), and 0 for a loss. This is for the first round.

Still to be determined:
1) How many rounds to have.
2) The maps we use for which rounds.
3) How many minutes per turn, and how long the game time is.
4) How to determine who plays who. Divide players up into classes? Random opponents? Seed opponents by score?
5) How many concurrent games. It'd be nice to have 2, as that would allow you to play for the full time, but we see problems with that in a tourney setting.

Any players interested in joining this tournament, please email us at newworldorder@graffiti.net
edit - Make sure to indicate you want to join the Lightning tournament, and what your MAN player name is

We'll maintain a list of players signed up.

Author:  Quitch [ Tue May 11, 2004 2:29 am ]
Post subject: 

1. Enough rounds to eliminate people down to a final :)

2. Emerald, Antarcticus and Brimstone.

3. Your idea sounded good, 10 minutes isn't enough for much rewinding. Should be interesting.

4. I'd say ensure the Marshal's don't meet for at least two rounds, or only have them enter after two rounfd.

5. Bad idea. I don't want a 10 minute game arriving while I'm four minutes into my turn on another game.

Author:  Enforcer [ Tue May 11, 2004 5:10 am ]
Post subject: 

we don't think that knockout will work unless we only get 16 ppl (4 rounds) most likely we'll just do it on points. will probably just do 1 map too.

Author:  Quitch [ Tue May 11, 2004 6:31 am ]
Post subject: 

Fine then, Emerald, two games per weekend against one opponent over as many weeks as there are players. Person with most wins at the end is the champion. and in the case of a draw the person with the most FNU wins takes the title, then if two people still tied the person who beats the other one wins, and if it's still a draw do it by total turns taken.

There, I think that covers it :)

Author:  Enforcer [ Tue May 11, 2004 11:25 am ]
Post subject: 

humm so 2 games per weekend, we talking 1 on saturday and 1 on sunday, or 2 on 1 day?

Author:  Quitch [ Wed May 12, 2004 7:28 am ]
Post subject: 

Considering the four hour limit, it would need to be one Saturday and one Sunday.

Author:  Maelstrom [ Wed May 12, 2004 7:53 am ]
Post subject: 

These are the people that have expressed interest in joining the Lightning tournament. I will update this post as the roster grows.

Artanis
Mwigor
Vixman

Author:  Quitch [ Wed May 12, 2004 10:32 am ]
Post subject: 

After all the suggestions I gave, I hate to say it, but I'm no fan of speed chess.

Author:  Maelstrom [ Wed May 12, 2004 10:51 am ]
Post subject: 

The point is not to have games where you don't have time to complete your turns so you have to make hasty decisions, the point is to have a tournament that is finished in a reasonable amount of time, with a minimal time requirement on the players. Is 10 minutes per turn not long enough for a descent game on Emerald? If 15 minutes would be better we can discuss that.

And in other news, after discussions with the developers, it looks like all MAN players are welcome to play in this tournament, including those that are using the trial software. Unfortunately, people playing MA won't be able to get the patch needed in time (10/15 minute timeouts). Those that have MA could download the trial version of MAN to participate, however.

Author:  Vixen [ Wed May 12, 2004 11:55 am ]
Post subject: 

We can try to run blitz tournament anyway. It will be an interesting experience for MA. I dont know, perhaps it's better to set 15 minutes time-limit for first time. If i'm free on the tournament day I can take part in it, with any time limit.

And also, how i'll see, how many time is remaind for this turn while i do it?

Author:  Quitch [ Wed May 12, 2004 4:20 pm ]
Post subject: 

Maelstrom wrote:
The point is not to have games where you don't have time to complete your turns so you have to make hasty decisions, the point is to have a tournament that is finished in a reasonable amount of time, with a minimal time requirement on the players. Is 10 minutes per turn not long enough for a descent game on Emerald? If 15 minutes would be better we can discuss that.

And in other news, after discussions with the developers, it looks like all MAN players are welcome to play in this tournament, including those that are using the trial software. Unfortunately, people playing MA won't be able to get the patch needed in time (10/15 minute timeouts). Those that have MA could download the trial version of MAN to participate, however.


You haven't seen me in micro mode. I never miss a point of damage :)

Author:  Vixen [ Thu May 13, 2004 12:51 am ]
Post subject: 

Maelstrom wrote:
These are the people that have expressed interest in joining the Lightning tournament. I will update this post as the roster grows.

Artanis
Mwigor
Vixen


Notes: I will play with my MAN (Trial) profile Vixman, not Vixen. :)

Author:  Enforcer [ Thu May 13, 2004 5:53 am ]
Post subject: 

this kind of game will be a test of your imediate thoughts and moves not of how well your long term planning is, should be fun to see how some od the top people do without hours to plan their moves :)

Author:  Quitch [ Thu May 13, 2004 7:37 am ]
Post subject: 

Exactly, it's not something I personally find much interest in testing myself at. Like seeing how champion swimmers do with one arm.

Author:  Artanis [ Thu May 13, 2004 11:52 am ]
Post subject: 

Enforcer wrote:
should be fun to see how some od the top people do without hours to plan their moves :)

Heh, I might just have a chance to win it, then!

Author:  Enforcer [ Thu May 13, 2004 2:32 pm ]
Post subject: 

fair enough quitch, i can understand why it might not be fun for all kinds of ma players.

Author:  mwigor [ Sat May 15, 2004 9:23 am ]
Post subject: 

Quitch wrote:
Exactly, it's not something I personally find much interest in testing myself at. Like seeing how champion swimmers do with one arm.


I accept that this may not interest you - but I don't like your analogy - surely this game is a lot more like chess - where lightning tournaments are extremely popular

Author:  Quitch [ Sat May 15, 2004 3:53 pm ]
Post subject: 

That's the one I tend to use, I don't like speed chess.

Author:  Mrakobes [ Sat May 15, 2004 4:25 pm ]
Post subject: 

as for me - i never played speed chess (i am not chess player) but in MA - i think concentrating on one game and finishing this game within one day is much better way to play...in comparison with usual "one turn per day" system - the fast playing gives you much better "feeling" of a game and allows you to carry out plans more effectively.
when you load a game where opponent not answered for a week you actually forget what the heck was going there and you have to think again and practically you have to make your plan again from scratch.because if you have alot of games you will not be able to remember all of them.
so playing fast gives you much better control - you remember plan perfectly and you can concentrate on making tactical decisions.

Author:  Quitch [ Mon May 17, 2004 3:18 am ]
Post subject: 

Playing fast and playing within a day are not the same thing.

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