Massive Assault
http://www.massiveassaultnetwork.com/forum/

Clan War!
http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=13&t=473
Page 1 of 4

Author:  Maelstrom [ Thu Feb 12, 2004 3:49 pm ]
Post subject:  Clan War!

We have established a ruleset for a new clan war, and invite all to join in. This will be a test run, and we will need the input of others to make it as fun as possible. This ruleset was written by MortonHQ with input from the rest of the NWO, and we thank him for his brilliant ideas. The ruleset can be found here: http://www.freewebs.com/massiveassault-nwo/clanwar.htm

There are two clans who will begin this war, but other clans are welcome to join in at any time. Great care was taken so that this war will be open to all levels of experience in this game, from the raw Recruits to the seasoned Generals.

To participate, all you need is a clan with a minimum of three players. A clan formed does not need to be higly organized, but we suggest you have some means of communication, be it instant messanger or just email. It would also be nice for the war map if you had some kind of clan icon. If you are interested in joining or forming a clan, look at these topics to find other interested players, or post your interest for others to see:
http://massiveassault.com/forum/viewtopic.php?t=436
http://massiveassault.com/forum/viewtopic.php?t=439
http://massiveassault.com/forum/viewtopic.php?t=447
http://massiveassault.com/forum/viewtopic.php?t=437

Once your clan is formed, post here who your members are, and you will be automatically given a set of planets on the next monday, as per the rules. You don't need a clan name immediately, just let us know when you have decided what it is.

The progress of the war will be tracked in this forum and on the NWO website. The first week will begin on Monday, February 16th.

Author:  Tiger [ Fri Feb 13, 2004 6:43 am ]
Post subject: 

Clan "Guardians of Traditions" have new commander - AI.
So we have 4 commanders and ready for battles.

Author:  artmax [ Fri Feb 13, 2004 12:58 pm ]
Post subject: 

AI is a human :D

Author:  Tiger [ Sun Feb 22, 2004 2:35 pm ]
Post subject: 

Hi,

Drungary can't take part in the any tournament in the nearest future and he postponed his participation in our clan :(

Author:  Enforcer [ Sun Feb 22, 2004 4:39 pm ]
Post subject: 

ok after some discussion we decided on this.. let us know if u think it's fair.

Your invasion of Emerald[103,104] has failed, tho due to the shortness of the fight you were able to recover half of the ivnasion cost.

The invasion of your planet Anubis [105,104] is to be restarted with you picking a new defender using the normal restrictions, or if you can recruit a new member you may assign him/her to this battle straight away.

Sorry to hear Drungary had to leave, best of luck finding new members which i know will be kickign my ass as soon asu've given them some training. :)

Author:  Tiger [ Mon Feb 23, 2004 6:59 am ]
Post subject: 

Hi,

Quote:
Your invasion of Emerald[103,104] has failed, tho due to the shortness of the fight you were able to recover half of the ivnasion cost.

The invasion of your planet Anubis [105,104] is to be restarted with you picking a new defender using the normal restrictions, or if you can recruit a new member you may assign him/her to this battle straight away.


I agree it's fair.

Two players join to our clan: Vadim and Mrakobes.

Today I'll send our new actions.

I continue search new players with small rank for our clan.

Author:  Enforcer [ Mon Feb 23, 2004 11:40 am ]
Post subject: 

ok we are now into the 2nd week of the clan war, and it is going well. Apart from the fact that no new clans are forming. I think we all know the reason why 2..

There's no-one in the top few skill brackets left. Any new clans would consist of good people, but not people good enough to have much chance against the marshals and generals.

I also feel that most newer players who are interested take 1 look at the ranks of most of the clan members and think I don't think i'll have much chance so there's no point trying.

I would like to see this clan war idea grow and i'd like to see new clans spring up. So what we do to encourage this?

Author:  Mrakobes [ Mon Feb 23, 2004 12:37 pm ]
Post subject: 

Enforcer wrote:
I think we all know the reason why 2..
There's no-one in the top few skill brackets left. Any new clans would consist of good people, but not people good enough to have much chance against the marshals and generals.

i not agree with this- there are at least 3 generals who not in any team yet and btw there are also people between colonels who play as good as any general (just not collected enough score atm).If they not want to form their own clan that's probably for same reason as mine (being lazy :oops: ) but certainly not because they are afraid.

Author:  Maelstrom [ Mon Feb 23, 2004 1:19 pm ]
Post subject: 

Mrakobes wrote:
i not agree with this- there are at least 3 generals who not in any team yet and btw there are also people between colonels who play as good as any general (just not collected enough score atm).


If so, why haven't they even talked about it? It seems that most of the high ranked players interested in joining clans have, and each clan has some of the most powerful already, so some of the people of moderate skills might be scared off of starting a clan.

I think we've got a good basis for the more experienced players in the clan war, but its getting difficult to add newer players. As is, the clan sizes are getting a bit unwieldy. Its hard to coordinate what is going on as is, and it will be even more difficult if we start adding even more inexperienced players. So far, I've found around 5-6 members as being perfect. Its a nice balance of allowing for group teamwork, and also letting you coordinate well. We would need to restructure the clan war rules to allow for bigger clans if we decided to just add new people to the current clans.

Author:  Mrakobes [ Mon Feb 23, 2004 1:31 pm ]
Post subject: 

2 maelstorm - maybe invent a definition of two types of team - Elite team (one with generals) and normal team composed of medium-level players....rules for normal teams could be less complicated and there should be no need for normal team to fight the Elite if they not want to.

Author:  Maelstrom [ Mon Feb 23, 2004 1:41 pm ]
Post subject: 

Interesting idea... I like it. One question though... what determines "Elite" status? Player choice? Rank isn't enough to go on, since some of the best players are lower ranked, and some of the higher ranks aren't as good as the others.

Another question, who would run the other war? We can easily have two going, but someone would need to take the time to run it.

Author:  Mrakobes [ Mon Feb 23, 2004 1:49 pm ]
Post subject: 

what the problem with using players ranks to define them as elite or not...
Elite teams - GoT and NWO - definitely
and probably "nameless" team too because EnfPrcer and Pitor are generals...
others probably not elite unless they enlist some other generals...

Author:  Maelstrom [ Mon Feb 23, 2004 2:51 pm ]
Post subject: 

I don't know if we need to have seperate newer player teams... they can be a part of existing clans so they have people to mentor them, etc. The more junior clan members could just be a part of a different war. So a clan could have a group of members that play on the elite map, and then a group that play on the normal map. Comments?

Author:  Mrakobes [ Mon Feb 23, 2004 3:22 pm ]
Post subject: 

Maelstrom you yourself said that there is no need to have more that 6 people in team
existing teams are full or nearly full
if we NOT separate Elite and normal teams that means mixed teams will be large...
is that what you want?

Author:  Maelstrom [ Mon Feb 23, 2004 3:53 pm ]
Post subject: 

Mrakobes wrote:
Maelstrom you yourself said that there is no need to have more that 6 people in team
existing teams are full or nearly full


Touchй :)

The problem in clan size is due to the war, because its difficult to coordinate what is going on if you have so many people involved. But because clans are also (in my mind) a place where new people can get direct training from veterans to get better at the game, its nice to have more players.

Your idea made me think of a compromise though, where the more experienced players would be involved in one war, and the less experienced in another. That way the two groups wouldn't be as unwieldy individually, because they could just coordinate with the others in the same war. It would also allow the newer players to be able to interact with the veterans in the same clan. On top of that, there are less requirements for having people go through the time-consuming process of forming a clan. They can still form a clan if they wish, but they could also join existing clans if noone is trying to form one.

Author:  Mrakobes [ Mon Feb 23, 2004 4:11 pm ]
Post subject: 

first - i do not understand why do you think the process of teaching newbies in clan will be so super-effective in comparizon with what they do now....just challenge a general and learn..what else needed?
second - the idea of combining elite and normal players in same clan will definitely lead to non-appearance of new clans (why make new clan if you can join the existing) and finally there will be two clan only forever..maybe three..again is it what you want?

Author:  Maelstrom [ Mon Feb 23, 2004 4:57 pm ]
Post subject: 

Mrakobes wrote:
just challenge a general and learn..what else needed?

Thats the hard way to learn, the way that most of us have had to learn. You learn through trial and error, but sometimes its difficult to catch on to the overal strategic elements that Generals have learned over time. There's a lot more to be learned though, if you have a general as a friend, in my opinion. I've learned a great deal about the game's strategies from friendly discussions with my teammates.

Mrakobes wrote:
second - the idea of combining elite and normal players in same clan will definitely lead to non-appearance of new clans (why make new clan if you can join the existing) and finally there will be two clan only forever..maybe three..again is it what you want?

Perhaps that is true. I would like to see more clans, but like you said earlier, it takes initiative that the majority of the people don't have. Perhaps just adding a second layer of clan war for the newer people will be enough to encourage others to form clans. Only time will tell.

This all said, I really like Mrakobe's idea. I'm just bickering about the implementation :D

Author:  Vic [ Tue Feb 24, 2004 4:43 am ]
Post subject: 

Mrakobes wrote:
first - i do not understand why do you think the process of teaching newbies in clan will be so super-effective in comparizon with what they do now....just challenge a general and learn..what else needed?


Well, here is a little thought of mine on this topic:
When a new player just challenges an unknown General and plays him, in most cases in about 5-15 turns there will be a situation where the outcome is obvious and both General and the newbie will have lots of reasons to stop the game (due to losing interest, boredom, etc.) and this "freeze" will be initiated by the newbie most probably. Even worse, he may be totally dissapointed by such a powerful opponent and quick defeat and may even dropp off the game before discovering the full beauty of the online MA warfare.

However, when both of them are tied by additional level of "involvment" - that is Clam membership and the corresponding obligations - the newbie would be more likely to continue the game, because he would have a sort of obligations in front of his clan-mates. He would have greated desire to keep fighting - well, in not for winning this particular battle, but for moving to the later stages of the battle to gain more experience, etc. And noone would accuse him of betraying his comrades!

Similar considerations would be applicable to such a General, especially if he's playing a newbie from his clan. The General won't be mocking but rather giving good advice here and there, and the newbie will more likely to feel like being tought than torn apart by his clan-mate.

Author:  Vic [ Tue Feb 24, 2004 4:50 am ]
Post subject: 

Oh, here is one more nice thing:

We are now implementing an in-game CHAT, so that two players will be able to talk to each other while playing the game.

Imagine how much assistance it will give to those Ceneral-Newbie learning pair?

Author:  Conqueror [ Tue Feb 24, 2004 10:44 am ]
Post subject: 

Vic wrote:
Oh, here is one more nice thing:

We are now implementing an in-game CHAT, so that two players will be able to talk to each other while playing the game.

Imagine how much assistance it will give to those Ceneral-Newbie learning pair?


Fantastic News !!! If both have the time the game can be played in real time & finished after say 15 or so moves ;)

Page 1 of 4 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/