Also posted in the thread about the 2nd clan war:
In an internal tournament, FoR is trying out giving players the ability to reject a starting layout (idea thought up by Quitch), and I thought that that would be something that would be great in the Clan War as something clans could spend their money on. Basically, how it works is that the player looks at his layout and either accepts it or DOES NOT DO ANYTHING AT ALL PERIOD and says "I want a new one". The game would be cancelled and a new one sent, with the player being required to accept the new one, even if the layout is worse. If a player decides not to use his or her rejection, it goes to waste. For clanwar-specific mechanics, the option for this would have to be bought before knowing whether it'd be needed (like the PL option currently is), and a clan wouldn't be able to buy multiple rejections for a match.
To add to this idea, I was thinking that an attacker using the PL option would have to pay extra for the rejection option, or even not be able to use it at all. This would help to offset the power of the PL option on small maps and give clans a reason (other than "we're out of money") not to use the PL option.
For an example that will (hopefully) clarify things a bit:
FoR spends $10 to attack GoT. Then they spend an additional $20 for the PL Option and a further $10 to buy a Rejection Option (which would normally be $5, but is more expensive due to the PL Option). GoT assigns a defender and decides to buy a rejection option for $5. GoT, having to defend a small planet as FNU, really
wants a second rejection option, but can't have it and thus has to make due with only one.
The game starts, and Artanis and Tiger look at their layouts. Artanis really really hates his, so he uses the Rejection Option, the game is cancelled, and a second one sent. This one is even worse for Artanis, but he has no choice but to use it. Tiger looks at his second layout and likes it, so he goes ahead and keeps it. GoT does NOT get back the $5 that the unused Rejection Option cost them.
Thanks to the PL Option, a bit of luck, and all of his skill, Artanis then proceeds to last until the turn counter actually hits double digits before Tiger beats the hell out of him