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My best replays in Massive Assault http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=15&t=26214 |
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Author: | pdanoe [ Thu Jul 07, 2011 1:00 pm ] | ||||
Post subject: | My best replays in Massive Assault | ||||
I like these small challenges, and it is really fun to make the most ridiculous scores. - Breakthrough 288 points. The most ridiculous score, but I have to say that everything just went my way in this map. I lost only 2 lav's and needed only 8 rounds. - Little Overlord 255 points. Using a strategy with airplanes which is not my own, but is very effective. 11 rounds, and not lost a single unit - Two Chambers 234 points. Again a borrowed idea. The AI was very helpful to stop moving its units, probably the main reason for this high score. 13 rounds and no unit loss.
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Author: | pdanoe [ Thu Jul 07, 2011 1:46 pm ] | ||||
Post subject: | Re: My best replays in Massive Assault | ||||
Some more, and also some of the scenarios where I did not quite yet figure out the super duper idea where I lose no units. - Beachhead 214 points. Again borrowed idea. No unit loss, and 11 rounds. - Help 124 points. 11 rounds. Lost 3 lavs, one mortar and one tank. But I think it is impossible to go through this map without losing a unit. In this map, a fast action against the enemy annihilators is essential, and likewise also to keep a foothold in the enemy territory so he wont get interest. - Help 126 points. 17 rounds. In this replay it is quite clear that I am abusing the weak thinking of the AI. Without even defending my border, the AI decides to go for a lav that I have placed in the other end of the country. My losses are reduced to one tank and one lav.
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Author: | pdanoe [ Thu Jul 07, 2011 3:35 pm ] | ||||
Post subject: | Re: My best replays in Massive Assault | ||||
A few more ... - Small Affair 120 points. I am not sure I understand AI thinking here either. Seems like it will rather go for the capital and then not butcher my annihilators. Such a thing will of course be punished. - Surprise 118 points. This one just shows the power of a large army of rocket launchers. - Bottleneck 113 points. Notice the way I move my mortars and rocket launchers. The key is of course that the enemy will never get near my position. And after killing the horde it is a matter of how fast you can take out those death turrets.
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