Paragon Spirit wrote:
They'd be even better if submarines were introduced as an element invisible to carriers and transports, destroyer would need to be there to "see" the submarine and protect the rest. However I have revenue problems as is, so more units might be shooting myself in the foot.
It's very hard to introduce "visibility range" into this game - you can scan all the space you may reach with your current mp and then press "undo".
One solution is "begining of turn" scanning.
DD's mp =3, tranport's mp=6 - problem.
revenue problem: if enemy is near - buy LAVs, mortars, rokets/planes
if far - transports/tanks/Bots
if sea battle field is decided - DDs else - BBs
if you have too much money or planning landing operation - Carriers.