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Camera Angles http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=2&t=134 |
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Author: | Nemesis(2) [ Mon Feb 03, 2003 6:30 pm ] |
Post subject: | Camera Angles |
I thought I saw this previously on the forums but have not been able to find it. So I am bringing it up again. I have read some people want to skip the animation of the enemies turn. Maybe a solution would be to make the action more interesting. How about changing the camera angle temporarily so the viewer can watch the action from different angles? I would pay closer attention if while I am watching the animation, the camera drops right behind a unit at ground level just to witness a crushing missle bombardment and then return to the previous view. That would be cool! Or have the camera ride on top of a transport while it is cruizing over rough terrain. Basically what I am saying is that you can create so much drama by watching the action from different angles and making the commander feel like a part of the action. Now who wouldn't want to watch that! Also, I noticed on the website there are screenshots with multiple units firing at once. How can I watch this version. I agree with most that watching one unit move or fire at a time from a far removed position above the clouds a little on the dull side. So how about it? |
Author: | DryFire [ Mon Feb 03, 2003 8:16 pm ] |
Post subject: | |
i think it would be cool to have the camera zoon in to a unit being shot upon. that would make watching the anitmation allot more interesting. |
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