Massive Assault Official Forum
   
It is currently Thu Mar 28, 2024 6:40 pm

All times are UTC - 5 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
Author Message
 Post subject:
PostPosted: Fri Dec 27, 2002 6:40 am 
Offline
Tough Nut

Joined: Tue Dec 10, 2002 7:00 pm
Posts: 69
Karma: 0

Location: Germany - EU
Problem:

Currently the game overs to few statistic informations.


Forces:
F1: Statistic informations are usefull <--> Too much statistic informations are a source of confusion.
F2: The way the statistic is calculated must be known
F3: The way the statistic is visualised must be common


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 6:41 am 
Offline
Tough Nut

Joined: Tue Dec 10, 2002 7:00 pm
Posts: 69
Karma: 0

Location: Germany - EU
Solution S1:

The statistics must be displayed using charts and tables


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 6:46 am 
Offline
Tough Nut

Joined: Tue Dec 10, 2002 7:00 pm
Posts: 69
Karma: 0

Location: Germany - EU
Solution S2:
The statistic view must provide informations of the following areas:

A: Cities under control
B: Income per move
C: Income currently available in cities
D: Army
- Unitcount,
- Potential
accumulated hitpoitns,
firepower,
costs of the units
- Loses of unites during the moves


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 6:50 am 
Offline
Tough Nut

Joined: Tue Dec 10, 2002 7:00 pm
Posts: 69
Karma: 0

Location: Germany - EU
Solution S2.1

The layer informations of the statistic view should be applied as filters. A filter can be selected e.g switched on/off, set transparency etc.

This will help to configure the map the way it is needed.


Solution S2.2

The staistic view should be configured using multiviews. (see "Map inprovements" thread, S2.2)

Solution S2.3

The configuration of a statistic view can be done using a popupmenu like setting styles in wordpad or something. (see "Map inprovements" thread, S2.3)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 6:51 am 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
I think there are about enough stats ingame, but some possible improvements are that it shows how much a unit can still move, and (with right shift for example) which of yourunits can shoot at that field/unit

btw - with esc > statistics you can view how many allies of what income you and your opponent have, and how many of them disclosed, and also how many units of each sort you and your opponent have

[ This Message was edited by: Hypocracy on 2002-12-27 06:55 ]


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 7:00 am 
Offline
Tough Nut

Joined: Tue Dec 10, 2002 7:00 pm
Posts: 69
Karma: 0

Location: Germany - EU
I know but this should be a window like the map and should be alltime available during your daily turn doings. So you can use statistics to determine your disclosure decissions right out of the box or see the shift of power during the enemies move by seeing your potential drop imediatly during enemies combat phase.

You know the stats will over a live history about verious aspects. So you can see if the influence has grown rapidly during a discloser phase or during a purchase etc.

It will also make the enemy movement phase more interesting to do a live analysation while the opponent is still moving.

I would also like to check stats while I move around on the planets surface to check the enemies cities etc.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 7:02 am 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
I think it should be a pop-up window that pops up if you click on an icon or press a hotkey, so it doesn't spoil the view of the battle, because if you put in too much stats and a too large map the view of the battle will be too small and chaotic


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 7:15 am 
Offline
Tough Nut

Joined: Tue Dec 10, 2002 7:00 pm
Posts: 69
Karma: 0

Location: Germany - EU
Well thats what I thought of. It should be like Settlers IV, Civilisation III, Battle Isle II. You know you can open the window, you can close it, you can resize it etc...

Its also the way the map should be handled :wink:


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 7:21 am 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
it could maybe be useful to show the "fields of battle" on the mini map, and in the statistics, so you can see where there is fighting going on.
also I'd likle to see some detailed endgame statistics (addicted to endgame statistics :smile:)

btw- come to the IRC channel :smile:


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y