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How about repairing http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=2&t=60 |
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Author: | BeaverPatrol [ Fri Dec 27, 2002 9:44 am ] |
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I would like to see repairing stations. Maybe some cities should have the possibility to repair units. One hitpoint each. But not all cities. The effect wouldnt be so dramatic but the cities which can repair can be a more valuable thread. |
Author: | DryFire [ Fri Dec 27, 2002 10:23 am ] |
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yeah or repair units. i think that would be a great idea. I was just thinking about that. |
Author: | Hypocracy [ Fri Dec 27, 2002 1:10 pm ] |
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maybe not, as the use of just doing that last bit of damage with a kamikaze action will be lost (for a large part) |
Author: | DryFire [ Fri Dec 27, 2002 1:46 pm ] |
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i don't follow. |
Author: | NoRp [ Fri Dec 27, 2002 1:51 pm ] |
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i agree i would love some kind of repair system maybe if not repair bots or service depots then at least let them repair over time like say once every 3 turns would be nice just a sugestion |
Author: | BeaverPatrol [ Fri Dec 27, 2002 2:04 pm ] |
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Well after playing against human i has to say its better to drop repairing for now. It should be an option if implemented but I love it the simple way ![]() |
Author: | Sky Keeper [ Fri Dec 27, 2002 2:57 pm ] |
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Author: | DryFire [ Fri Dec 27, 2002 6:30 pm ] |
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now that i think of it repairing may mess up the whole flow but say if a unit stays in a friendly city it should get 1 health point each turn untill it has full health. |
Author: | NoRp [ Fri Dec 27, 2002 7:47 pm ] |
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yeahi like the idea of the friendly city but i cant see how it would mess up the flow of the whole game all i can see is that say u have complete control over one island would be nice to get all them units back up to full hp before u go sending in invasion in and as for the modding these are only sugestions the point of a test is to see how we the consumers feel about the game so any input is goo dinput in my eyes no matter how imagintive |
Author: | Hypocracy [ Fri Dec 27, 2002 7:56 pm ] |
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I like the idea that cities would repair, but imho it should only be medium and large cities, otherwise there would be too much repairing so too long games |
Author: | DryFire [ Fri Dec 27, 2002 8:30 pm ] |
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yeah a balance needs to be met. |
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