Enforcer wrote:
Well the flaw were the game ignores the fact the enemy gets guerrillas for a neutral u invade and take the city of with regards to balance. It can't be hard just to get the game engine to check if that country has guerrillas or not before coutning it in the balance. something like was country originally neutral or enemy? If so check if it has guerilla point, if so then player who took country doens't completely own it yet!
I'm mainly bringing this up as just had it used against me (and i'll note that I've never used it to try to win a game).
You can use this trick only if you captured (didn't just invaded) at least one enemy ally and therefore has considerable advantage. So I treat it as feature not as cheat and actively use it. This is a way to quickly finish battle when you already have indisputable advantage. But if you foreknow it you can try to invade some of neutrals ahead of your enemy and upset his plans.
Enforcer wrote:
Was nicely done by my opponent invading and taking 3 countries (and by moving his transport thru one of these countries he also broke one of my starting countries thru a previously neutral border).
Moving transport through neutral country to invade enemy ally or to destroy enemy loaded transport or expensive unit such as rocket launcher etc is a standard practice and used by many players. You can prevent it by placing your units along border in danger (if u can

) or by foreknowing and relocating you valuable units. But most of unexperienced players can't even imagine that the matter can took such turn.
Enforcer wrote:
so anyway plz plz plz get this sorted!
AFAIK it will be fixed in MAPR.