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Multiplayer scenarios http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=22&t=438 |
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Author: | Sky Keeper [ Tue Feb 03, 2004 6:21 am ] |
Post subject: | Multiplayer scenarios |
There were some posts with suggestions to make scenarios playable in multiplayer. While the gameflow has little changes the process of creating such a game may be very "diverse" (read: complex). There are some ideas, but I won't post right now to leave space for creativity. The main problem is the relation of these games and rating. |
Author: | Magistr Honna [ Tue Feb 03, 2004 8:55 am ] |
Post subject: | |
I don`t think built-in scenarios we have now are suited...they are based solely on "outsmart the stupid PC" tactics.And,being like that,give too many forces to the player should he play at the side of the computer. In other words,unit distribution should be changed completely,but isn`t this creating a whole new scenario already?:) |
Author: | Maelstrom [ Tue Feb 03, 2004 9:25 am ] |
Post subject: | |
We already have a fully functional scenario editor, that doesn't appear very far off of creating multiplayer scenarios. Adding something that define who the players are wouldn't be that difficult with the elegant and simple scenario format they have. As far as whether they should affect rating, I don't think they should at all. They are a totally different game, as they generally focus entirely on the tactics of a given situation. And there could be some pretty interesting situations ![]() Another thing is that every scenario will be different. Everyone has their strengths and weaknesses, and since a scenario is limited on what skills it focuses on, some people will be better at some scenarios, but horrible at others. It would definately be good practice to focus on ones that you need work on, but I don't think it should affect your rating. Besides, how is it possible to base a rating on how you are at multiplayer scenarios when each one is so different? If the scenarios are well balanced and well tested, perhaps a rating system might work. I would say if anything that it should require a seperate scenario rating though. So a player would have his standard multiplayer rating, and also a scenario rating. Just my initial thoughts. |
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