Mrakobes wrote:
i doubt we will ever see limit less than 3 days because moderators are slow players themselves...
I don't know which moderator(s) you are referring to - but I would not consider Tiger to be slow - and all my games were finished over a week ago.
Mrakobes wrote:
a sort of this "time pool" idea was talked about like a year ago...
however the developers found it difficult to make and they thought it is not really requested my majority of players
This "chess clock" idea has been suggested before - but discussions of it have been going on a lot more recently than a year ago - I have been asking Tiger to try and get the devs to implement it with each tournament I run - it is the only sensible way of doing it (time limits) I think. Each player gets say 350 hours to play the game - and once thats over they lose automatically.
There is possibly an advantage for someone in the right time zone (relative to their opponent) or who can't play at weekends - but I think this is the best "hard" rule that can be come up with.
The next tournament I am planning will have the following time limit rule:
10. All battles will be set up with seven day turn limits. This limit is hard and no exceptions will be granted. NOTE: It is NOT expected that players will take longer than two days on average to play their turns. Players are encouraged to keep in touch (by sending message in MAN) with their opponent and inform him/her if they know they will not be able to play for a few days. At the sole discretion of the moderators, players can be thrown out of the tournament for continuous slow play.