Yeah, the chess time will probably bring the biggest improvement to the clan war system.
As far as other things we learned... Systems became a mess once they got contested, especially after the alliance rules were introduced. 10+ armies battling it out for the same system created a whole heckofalot of battles for people to deal with, so the battle lasted a long time and could last multiple iterations. Each of these system battles became a tournament in and of themselves.
I think maybe these problems could be helped by greatly increasing the number of systems on a map, and maybe by putting more restrictions on how many armies could stay in any given system or something along those lines.
The clan war works much better when each system battle is resolved in a short amount of time.
Another lesson learned is that this system takes a lot of effort to keep up and running, which was its undoing in the end. Hard to find someone willing to go through so much effort for so long. We really need to get this thing automated, so all the moderator has to do is make sure that things run smoothly. The technology and know-how to do it are out there... just gotta find a web programmer with some spare time to set it up.
Quote:
2. We could don't use rounds and allow Clans to do any action (recruit new army or garrison, build fort or start invasion at the any time), but all action should have duration, for example, flight from sector to neighbor sector could be 3 days, building of fort - 7 days. Money could be automatically collected every day at the same time.
So basically, you send an order, then people will know instantly what your plans are and have a chance to respond? Interesting. Sounds like a lot of balancing work, and a headache for the moderator, but if we go fully automated, I could see it adding interesting strategy. It does make a clan leader have to keep up with things more frequently though so they make sure to respond in time to any tricky moves.
- Edit
Hmm, if we could automate this sucker, the balance problems of an action-based system could be balanced with a test war w/no battles (just random determinations based on mock-ranks of players). If you remember we used the same idea early on to balance test some of the war rules.
- Another Edit
We really have to change the name of Forts... so archaic. They outta be named something like Starbases
