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Why do games "break"? http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=33&t=2686 |
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Author: | Placid [ Thu Sep 08, 2005 10:40 pm ] |
Post subject: | Why do games "break"? |
Devs, Can anyone enlighten us as to why games occasionally "break"? Is what goes wrong known? Is it losing some of the information about previous moves/setup somehow? |
Author: | El Cid [ Fri Sep 09, 2005 7:42 am ] |
Post subject: | Re: Why do games "break"? |
I observed that in case that AI want to load in and out an unit into a land transport in same turn which has only 1 movement point (LAV, Rocket launcher) the game crashes. It could be possible on the road, but after transporting it away from the road it cannot be unloaded = crash. (No movement point bonus) OK, it's just my idea but it can be a reason. |
Author: | Rextrent [ Wed Sep 14, 2005 10:01 am ] |
Post subject: | |
Early on, my first enlightenment to game crashes involved trying to give command during bomber flights!!.... ![]() Does it appear tht Domination doesn't suffer the same malady?hmmm...does that infer a cure???.... ![]() i hate that bomber thing, because I'm the kind of guy that likes to get in a hurry! ![]() |
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