heihojin wrote:
I didn't have any experience with previous iterations of MA, so I can't comment on the scoring system used then, your observations of such, or inferences drawn from those observations that relate to the current proposal. I can only evaluate the current proposal and make predictions of player behavior based upon the new incentives being offered.
In the original MA and in the first MAN player have got points in the any case except Draw. For example, battle Marshal and Conscript:
Marshal could get 1 point if he lost or 4 points if he win.
Conscript could get 10 points if he lost or 40 points if he win.
About ranking in the MA/MAN (how many points should have player to get new rank):
Conscript = 0 point
Private = 1 point (at least one finished battle)
Corporal = from 1 to 10 points
Sergeant = position in the rating higher 15% or from 10 to 20 points
Lieutenant = position in the rating higher 40% or from 20 to 75 points
Captain = position in the rating higher 60% or from 75 to 200
Major = position in the rating higher 75% or from 200 to 500
Colonel = position in the rating higher 90% or from 500 to 1000
General = position in the rating higher 99% or from 1000 to 2500
Marshal = position in the rating higher 99% and >=2500 points
As you can see in the old system you could lost Marshal one game and you get rank Sergeant, but I could repeat, that I didn't see such players, who get points without fighting just by using 'surrender'. The new rating system (Nicko) don't allow you get points from lost battle. You can ask other old players about system of disclosing in the previous games (MA/MAN) and they could say that FNU could lost any chance in these games during first turn of PL. If players didn't use 'surrender' when they could get points and had really bad situation, why now they should do it without any bonus?
Moreover, in the tournaments of the first MAN number of turns was important factor. There was rule:
If two or more players have the same score, winner being defined based on following factors (listed in priority order):
1. Result of battles for equal-score players
2. Difference: (Sum of turns in lost battles minus sum of turns in won battles)
If player hadn't experience of defending lost position, he had small chance in the tournaments.