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New rating system idea. (totally new) http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=37&t=11245 |
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Author: | Zeks [ Fri Mar 30, 2007 5:34 pm ] |
Post subject: | New rating system idea. (totally new) |
Just an idea, maybe devs will find it useful. Major changes in my RS: 1. Points are given against bots ONLY until player achieves rank of a corporal. 2. NO, and I said NO rating bonuses for map sizes. Instead a new, separate land counter. Land counter is not set to default after player achieves a new rank unlike rank gauge. 3. Fast promotion system for strong players. 4. No way to raise your rank above certain level just by playing a lot. Now, about the system. For an even win you get +3 draw +2 loss 0 point (maybe 2 1 0... not imortant since it`s just an idea) if you beat up a player of +1 rank you get +5 draw +3 if you beat up a player of +2 ranks you get +7 draw +4 second(third/fourth?) win places you on the middle of the next level. third win places you on that rank if you beat up a player of +3 ranks you get +9 draw +5 second win raises you up one level third places you on that rank if you beat up a player of +4 ranks you get +9 draw +5 second win raises you on the level just before what you are up against and +2/3 points to the next level. third places you on taht level. if you beat up a player of +5 ranks you get +9 draw +5 second gets you 2/3 gauge third raises you to 1 level below + 2/3 gauge fourth gets you on that level Wins must be consequtive. Winning over ppl lower in rank brings half less points AND cannot promote you over. Possible rating system Cst-Prt 15 points Prt-Cor 21 points(each rank has a separate point pool, so reaching Prt you will have 0 points as cor, not 15) Cor-Ser 30 points Ser - Lie 36 points Lie - Cap 42+6 or 42 if you have 2 consequtive wins over Caps Cap - Maj 45+6 or 45 if you have 2 consequtive wins over Majs Maj-Col 60 +6 +6 or 60 if you have 2 consequtive wins over Cols Any ideas? I hope devs can get at least something from the idea. ![]() Numbers are not important andcan be changed as needed. The main point is the system itself. |
Author: | Tiger [ Fri Mar 30, 2007 6:08 pm ] |
Post subject: | |
I think it's interesting idea, but I suggest add one more limit for promotion - on size of map. For example: Cst - Ser could win on the small map for promotion until Lie Lie - Cap should win on the map not less then medium for promotion until Maj Maj - Col should win on the map not less then large for promotion until Gen Gen - Mar should win on the map not less then XL for promotion until Mar. Number of such victory could be 2, 3 or 4 for different promotion and opponent should have equal or higher rank. |
Author: | Zeks [ Fri Mar 30, 2007 6:10 pm ] |
Post subject: | |
Agree, good addition, the only arguable point is XL win... maybe too big, especially for some slow CPU users. Also will take quite a lot of time. |
Author: | Tiger [ Fri Mar 30, 2007 6:27 pm ] |
Post subject: | |
Zeks wrote: Agree, good addition, the only arguable point is XL win... maybe too big, especially for some slow CPU users. Also will take quite a lot of time.
I've said that player should win on XL to became Marshal. I think it could be logical, that such battles could be long. |
Author: | artmax [ Sat Mar 31, 2007 5:37 am ] |
Post subject: | |
There are no systems which could satisfy everbody. |
Author: | Zeks [ Sat Mar 31, 2007 5:49 am ] |
Post subject: | |
Well, afaik, the worst things in the current one are 1) playing with bots raises you to an unreasonable level 2) points do not quite accurately tell the strength of a player... I`m not insisting you use this system, I just tried to show you some ways to avoid those flaws. |
Author: | artmax [ Sat Mar 31, 2007 6:01 am ] |
Post subject: | |
I hope you have read thoroughly all posts concerning rating system and its future. |
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