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 Post subject: Battle Planner Minimodule (for devs)
PostPosted: Sat Mar 31, 2007 5:05 am 
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Conscript

Joined: Mon Mar 26, 2007 2:25 pm
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Just thought of something... may be useful to write a module to plan the general strategy for a map. All that should be in it - 2d simpified schematic image of map and exported from the game SAs. No units, capitals, etc... not needed. Player should be able to stretch arrows from country to country with turns marked (something like a real war maps) so that he can plan more than 2 turns ahead visually. With turn bar at its right and forks "if, then". It will be quite useful since it`s not exactly easy to plan on the in-game map with zoom limitation and unnessesary graphics on the way. Could be especially useful on large maps.


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PostPosted: Fri Jul 06, 2007 3:24 am 
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Tough Nut
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Joined: Thu Jun 03, 2004 2:01 pm
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Location: Russia
I think that previous message was spam.
However, now i'm developing man helper (see screnshots in minimap topic) and need some help from MAN2 community coders :)


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PostPosted: Fri Jul 06, 2007 3:54 am 
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Supreme Marshal
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Joined: Wed Nov 19, 2003 4:40 pm
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Location: Moscow, Russia
Neoff wrote:
I think that previous message was spam.
However, now i'm developing man helper (see screnshots in minimap topic) and need some help from MAN2 community coders :)


Previous message have been deleted.

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