Massive Assault
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Battle Planner Minimodule (for devs)
http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=37&t=11268
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Author:  Zeks [ Sat Mar 31, 2007 5:05 am ]
Post subject:  Battle Planner Minimodule (for devs)

Just thought of something... may be useful to write a module to plan the general strategy for a map. All that should be in it - 2d simpified schematic image of map and exported from the game SAs. No units, capitals, etc... not needed. Player should be able to stretch arrows from country to country with turns marked (something like a real war maps) so that he can plan more than 2 turns ahead visually. With turn bar at its right and forks "if, then". It will be quite useful since it`s not exactly easy to plan on the in-game map with zoom limitation and unnessesary graphics on the way. Could be especially useful on large maps.

Author:  Neoff [ Fri Jul 06, 2007 3:24 am ]
Post subject: 

I think that previous message was spam.
However, now i'm developing man helper (see screnshots in minimap topic) and need some help from MAN2 community coders :)

Author:  Tiger [ Fri Jul 06, 2007 3:54 am ]
Post subject: 

Neoff wrote:
I think that previous message was spam.
However, now i'm developing man helper (see screnshots in minimap topic) and need some help from MAN2 community coders :)


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