Massive Assault Official Forum
   
It is currently Sun May 27, 2018 2:28 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject:
PostPosted: Tue Jun 19, 2007 10:00 am 
Offline
Tough Nut

Joined: Fri May 04, 2007 1:48 pm
Posts: 25
Karma: 0

Location: Lisbon
Questions suitable for chapters of this series (you should delete this post after you take a not of it, thanks):

Question One: The Various Resource Settings: How to play under these different settings - Modifications in strategy for normal vs. very high resources.

Rationale:

There is an option in the game to either stay with the 10-turn limit or to increase it up to 25, I think. This is a completelly different ballgame and rally creates games that are less interesting than staying with "standard" settings. What is the line of play to take advantage of such a bounty? What are the implications both for defense and attack?...

Question Two: How to play with the pesky "No Neutrals" option? How to deal with a setting that basically increases the number of allies to viartually 50/50?....

I've come across this one (combined with 25-turn revenue, to be even more boring) and it really is a different game. What is your advice, oh Great Masters?...

Question Three: How to play the FNU in Standard unit settings vs. the PL?...

The unit set of the PL with the mighty super-robot is really much more attractive. Hellicopters are a bit weak and frankly, the all-terrain plattform is not very sexy, because it is so weak - 1 enemy shot= 7 points of damage and lots of 3-hit shots lost.... The slow-moving but heavy-duty robot seems much more troublesome, especially if you can sneak it from the sea, or raise it as guerrilla...
It is requested from the Great Srategist (hey! Remember the ancient game Battle Isle II?...) to instruct us on the ways the FNU can survive against the sea and land 5-dammage point juggernauts of the PL.

Many thanks!...


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 31, 2007 1:29 pm 
Offline
Veteran
User avatar

Joined: Mon Oct 02, 2006 10:57 am
Posts: 185
Karma: 1
Quote:
Questions suitable for chapters of this series (you should delete this post after you take a not of it, thanks):


We are not going to delete your post, as hope that our tips will help you in your battles.

Quote:
Question One: The Various Resource Settings: How to play under these different settings - Modifications in strategy for normal vs. very high resources.


The option of “25-turn-limit” games is really apt for the gamers who prefer playing a-long-long-story games. Probably it is not interesting for you, but there is a bunch of gamers, who choose this option in order to execute their extremely intricate tactics in battles.

The ball game is really different in these games. Remember, that here the basic tenet is to occupy as many countries as possible as well as to defend with your last ounce of strength all the territories, and even those territories, where it is impossible to hold your positions for a long time. Anyway, make sure to proportion your revenue to your possible losses.


Quote:
Question Two: How to play with the pesky "No Neutrals" option? How to deal with a setting that basically increases the number of allies to viartually 50/50?....


Actually, all of us (I mean developers) prefer to play with our favorite and unpredictable “No Neutral” option, as these games are rather dynamic and proceed with a portion of suddenness. Anyway, no matter how the battle unfolds, don’t panic and assume you are going to lose. Remember, that Psychology is one of the most crucial factors in this game.

In “No Neutrals” games it is very important to impose your will on your opponent, to seize the initiative and force the enemy to do what YOU need. Attempt to use all available units for battles and don’t let them just sit on the battlefield. The Player who makes the most use of units – gets the final advantage.



Quote:
Question Three: How to play the FNU in Standard unit settings vs. the PL?...


There’s no doubt that the FNU side is not stronger than the PL in Massive Assault Network 2. And that’s why many players don’t prefer playing on green side. But the real MAN 2 players are not intimidated by difficulties, as the main goal of their game is not to get more points but to elaborate on the new strategy.

When you fight against Bullfrogs, make them the top priority. All bombers get redirected against them, and everything within reach takes potshots.

If the opponent builds them behind LAVs, counter with Rocket Launchers. It will take 4 hits, but the Rocket can stay out of range and unharmed. If the opponent builds them back behind lines, in an adjacent country, make sure you bomb them as they lumber up to the battle lines, so they have more manageable hitpoints by the time the come into range of your regular units. Also if you attack them with LAVs, they can only kill one at a time, and can't advance, giving you time to bring Rockets and Bots to bear.

The Leviathan is definitely the League's naval super-unit. But there is antidote even for them. Use the combination of Naval Transport plus Amphibians to deliver the hard blow. Moreover, try to clasp your opponent’s leviathans to the coasts in order to provide the land attacks.



Quote:
Many thanks!...


You are welcome:-)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y