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Questions suitable for chapters of this series (you should delete this post after you take a not of it, thanks):
We are not going to delete your post, as hope that our tips will help you in your battles. Quote:
Question One: The Various Resource Settings: How to play under these different settings - Modifications in strategy for normal vs. very high resources.
The option of “25-turn-limit” games is really apt for the gamers who prefer playing a-long-long-story games. Probably it is not interesting for you, but there is a bunch of gamers, who choose this option in order to execute their extremely intricate tactics in battles.
The ball game is really different in these games. Remember, that here the basic tenet is to occupy as many countries as possible as well as to defend with your last ounce of strength all the territories, and even those territories, where it is impossible to hold your positions for a long time. Anyway, make sure to proportion your revenue to your possible losses.
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Question Two: How to play with the pesky "No Neutrals" option? How to deal with a setting that basically increases the number of allies to viartually 50/50?....
Actually, all of us (I mean developers) prefer to play with our favorite and unpredictable “No Neutral” option, as these games are rather dynamic and proceed with a portion of suddenness. Anyway, no matter how the battle unfolds, don’t panic and assume you are going to lose. Remember, that Psychology is one of the most crucial factors in this game.
In “No Neutrals” games it is very important to impose your will on your opponent, to seize the initiative and force the enemy to do what YOU need. Attempt to use all available units for battles and don’t let them just sit on the battlefield. The Player who makes the most use of units – gets the final advantage. Quote:
Question Three: How to play the FNU in Standard unit settings vs. the PL?...
There’s no doubt that the FNU side is not stronger than the PL in Massive Assault Network 2. And that’s why many players don’t prefer playing on green side. But the real MAN 2 players are not intimidated by difficulties, as the main goal of their game is not to get more points but to elaborate on the new strategy.
When you fight against Bullfrogs, make them the top priority. All bombers get redirected against them, and everything within reach takes potshots.
If the opponent builds them behind LAVs, counter with Rocket Launchers. It will take 4 hits, but the Rocket can stay out of range and unharmed. If the opponent builds them back behind lines, in an adjacent country, make sure you bomb them as they lumber up to the battle lines, so they have more manageable hitpoints by the time the come into range of your regular units. Also if you attack them with LAVs, they can only kill one at a time, and can't advance, giving you time to bring Rockets and Bots to bear.
The Leviathan is definitely the League's naval super-unit. But there is antidote even for them. Use the combination of Naval Transport plus Amphibians to deliver the hard blow. Moreover, try to clasp your opponent’s leviathans to the coasts in order to provide the land attacks. Quote:
Many thanks!...
You are welcome:-)