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 Post subject: Maps and Editors
PostPosted: Sat Dec 03, 2005 2:17 pm 
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Sea Wolf
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I note that MAN 2 will contain a few new maps. :-)

Are there any plans to release a map or scenario editor for MAN 2? If so, obviously that's great! But if not, I was just wondering - would devs still consider using player-designed map layouts (made with the previously release tool) and doing the work to turn them into all-out MAN 2 maps?

Either way, perhaps there are some folks like myself who would be interested in designing a new map or two if the possibility exists.

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PostPosted: Sun Dec 04, 2005 5:50 am 
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Sea Wolf
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Could be a great thing to realize maps as a reply of some world war 2 campaign.
There was various different situations of fighting in it.

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PostPosted: Sun Dec 04, 2005 7:47 pm 
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the eternal thread....
cool :D

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 Post subject:
PostPosted: Mon Dec 05, 2005 4:41 pm 
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Placid, designing maps is pretty hard thing 'cause it requires using Maya (3D model), Photoshop (textures) and Map Editor (logic maps). Besides, you will need some additional, custom made tools, to make it working.

The terrain is not tiled, all is hand-made :D

The only thing you could do in this situation is designing logic maps.


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 Post subject:
PostPosted: Mon Dec 05, 2005 4:46 pm 
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Sea Wolf
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I understand. My basic question is: will wargaming.net consider creating new MAN 2 maps based on player-designed logic maps at this time, or is this unlikely?

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 Post subject:
PostPosted: Tue Dec 06, 2005 7:46 am 
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Hello Placid,

We will consider it but quite cautios this time to give any promises.
If you remember, Trinity map for MAN was logically offered by players and we finally integrated it in game. So it might happen with some yet-to-be-offered maps for MAN2.

Best Regards,
Nick.


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 Post subject:
PostPosted: Tue Dec 06, 2005 12:43 pm 
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Sea Wolf
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That's a fair answer. If wargaming.net comes to a point in the future (with more time available, etc.) where it seems more likely that player-designed logic maps could be implemented, please let us know.

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 Post subject:
PostPosted: Tue Dec 06, 2005 12:44 pm 
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Oh, and one followup question - will Maelstrom's logic map "Aurora" be in MAN 2? He designed it quite a while ago as I recall, but it looked fun.

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Last edited by Placid on Sat Dec 10, 2005 12:17 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Dec 10, 2005 11:57 am 
about the difficulties of making map by player....

about tools many of us (player..) are dev as you or graphist.

so maya, photoshop etc... are known by us or by some of us...

as you let some of player make clan war you should have noticed a good job was done...

we got many skill together... so instead of telling us it's difficult to mastering tools just let us try and see the result...

i do think people in a good state of mind can masterise any tools (with time sometime...) and even if one hasn't all skill 3 people can get throuh it..

i do believe you will make the massive assault community get bigger so even in a financial point of view it would be interesting for you.

as you may noticed , many player are coming from MA/MAN/domination in betatest.... that's is logical ! that means old player continue to play and new player arrive...

more new map would say more new player and keep old one... !


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PostPosted: Sat Dec 10, 2005 11:58 am 
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Location: Lyon (France)
guest was me...

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 Post subject:
PostPosted: Fri Dec 16, 2005 10:58 pm 
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Yes, Mr. Guderian....WWII would be quite devastating using this MAN format....very easy(?!)...to use existing maps/scenarios already provided by Avalon Hill covering Russian Front(Panzerblitz, Russian Campaign,as well as other game co.) especially....which makes for very good gaming scenarios...oh well....I can dream, can't I....


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 Post subject:
PostPosted: Sun Dec 18, 2005 2:21 pm 
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Sea Wolf
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would be Great! :)

any idea of the great panzerbattle near Kursk?
....go on dreaming!

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 Post subject:
PostPosted: Sun Dec 18, 2005 2:29 pm 
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Sea Wolf

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Okay...let's get personal. :)
Have you ever seen or played Avalon Hill wargame?
It sounds like your cup of tea.
They are the foundation(after chess!) of good wargaming....but they are a thing of the past(50's through nineties)....anyway.
Kursk was / is a popular scenario used in WWII eastern front games....
Possibly(?) the largest tank battle(s).....of all time(?).....Was it primarily Pzr IV's and V's? (Panther!).....Were there any Tigers there?...I know there were in Ardennes 12/16/45....
Nice hearing from someone else who enjoys WWII stuff.
Don't forget the T-34 and T34-85, right?


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 Post subject:
PostPosted: Mon Dec 19, 2005 11:51 am 
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Hi Mr Rextrent,

-about Avalon, I only know that they are good wargames which allows to display strategy in a good quantity and tactics naturally.
In general, would be great to see and play on maps (like Kursk and others) with graphic solutions offered by MAN including all weapons, turn sistem based ecc ecc.....BUT, supposing that I totally ignore if it could be materially realized, (because Im not a developer) i prefer to stay in my world of dreams!! :)

-about Kursk, shortly,
main actors:
Tanks= Panther, Tiger, Elefant (few units)
Tank's Hunters= Jagdpanzer (especially Tiger/Panther)
+more units= about 2400

Vs

Tanks= KV-1 (S), T-34/76 (the winner)
Tank's Hunters= ISU 152
+more units= about 3600

Simply incredble!!

Ps. Knowledge to Understand
Love & Peace in the World

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 Post subject:
PostPosted: Mon Dec 19, 2005 12:54 pm 
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do you even understand how much modelling\texturing it will require?

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 Post subject:
PostPosted: Mon Dec 19, 2005 1:32 pm 
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No sir...I can't really imagine any real computer programming....I grasp the concept of it, yet it's not something for me....a lot of hard work.
However....I've been especially blown away by my favorite shooter: Painkiller. The work and detail of that game are fantastic and beyond my faculty to truly understand....YET I enjoy it's reality!.....some people kicked ass graphically and figuratively!
Back to MAN topic:
Actually.....really...The units are largely in place....
The tanks and bombers are already close....simple icons are all that is needed....An INFANTRY soldier, ARTILLERY unit, HEADQUARTER unit, TRANSPORT unit, one or two TANK types would suffice, and maybe a TANK DESTROYER......
I've seen terrain in MAN that would work for Russian steppes, etc.
Here are questions for General Guderian:
1) Were air units operative in Kursk battle?
2) Was it actually several engagements over time or one battle?
3) How long did it last?
Stukas are used in AvalonHill's Russian Campaign to represent any air effect....and corps are designated by rectangles with x's within or slash for cavalry, single dot for artillery....
Panzerblitz uses very attractive silhouettes of tanks,destroyers....
and of course, neither game has single tanks or soldiers represented, just armies and corps....groups....
Someone replied that "there are already a lot of WWII" scenario games available online....UhUH!....nosir.
Those other "wargame" sites are not easy to play like MAN....they are tedious, also like some of the boardgames that have come out in the past with good intentions but way unplayable!
.....with visions of the eastern front game dancing in their heads....


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 Post subject:
PostPosted: Tue Dec 20, 2005 6:10 am 
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Sorry, but I didn't see Avalon Hill. About Battle of Kursk I can say that it was the first place of large using for many new units. Here small list:

German side
Tanks - Pz.III Ausf.M and Ausf.N and oldest, Pz.IV Ausf.G and oldest, Panther (about 200), Tiger I (about 200), other old tanks.
Jagdpanzer - Marder III, Ferdinand (about 90).
Assault gun - StuG-40 Ausf.G, StuH-42, Brummbar.
Self-propelled gun - Wespe, Hummel.
Fighter - FW-190A.
Attack planes - Ju-87G-2, Hs-129B.

Soviet side
Tanks - T-34-76, KV-1s, T-70, Churchill (about 20), M3 General Lee (small number) and small number of other types.
Self-propelled gun - SU-76M, SU-122, SU-152 (some tens of each type).
Fighter - La-5FN.

Attack plane - Il-2m3 with 2x37-mm guns or with PTAB-2,5-1,5 (special anti-tank cumulative bombs, until 192 or 220 bombs for one plane).

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 Post subject:
PostPosted: Tue Dec 20, 2005 8:17 am 
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Sea Wolf
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Tiger wrote:
Sorry, but I didn't see Avalon Hill. About Battle of Kursk I can say that it was the first place of large using for many new units. Here small list:

German side
Tanks - Pz.III Ausf.M and Ausf.N and oldest, Pz.IV Ausf.G and oldest, Panther (about 200), Tiger I (about 200), other old tanks.
Jagdpanzer - Marder III, Ferdinand (about 90).
Assault gun - StuG-40 Ausf.G, StuH-42, Brummbar.
Self-propelled gun - Wespe, Hummel.
Fighter - FW-190A.
Attack planes - Ju-87G-2, Hs-129B.

Soviet side
Tanks - T-34-76, KV-1s, T-70, Churchill (about 20), M3 General Lee (small number) and small number of other types.
Self-propelled gun - SU-76M, SU-122, SU-152 (some tens of each type).
Fighter - La-5FN.

Attack plane - Il-2m3 with 2x37-mm guns or with PTAB-2,5-1,5 (special anti-tank cumulative bombs, until 192 or 220 bombs for one plane).
Correct!

About Avalon Hill you can see the site.

About the questions:
1) Yes of course, particularly deign to be mentioned was the eroic exploit of the "Normandie" air squadroon (check it!!) with good soviets planes like
Yak-1 at first, Yak-3, very good, later.

2)Kursk was the result of several engagements with the target to delete the relative salient situated between Orel's salient (in the north) & Charkov's salient (south) with its enourmous strategical importance. (which,why??)

3)battle began at 4/5 July, expired at the end of August. (why??)

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 Post subject:
PostPosted: Tue Dec 20, 2005 10:59 am 
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Avalon Hill games must be available for purchase from someone, somewhere but they are no longer stacked on store shelves for easy purchase.. .(If I'm wrong, please correct me by giving proof, so that I might spend forth my "christmas money")
A company which sells very high quality games does exist in Blaine, Washington,USA....Columbia Games....800-636-3631.....
They use a block system....which allows the opponent not to see the units' strengths and compositions until engaged (by setting the piece on it's edge while on board and movement)....the pieces and mapboard are VERY beautiful, the game is work of art and very playable....
Playability is the key.....beautiful terrain and unit depiction makes huge difference, does it not?.....which is why MAN stands apart from the wargames with good intentions that suffer playability issues(opinion, but it's a good one :wink: )
History question: Was General Guderian involved in Kursk, or only earlier, Operation Barbarosa??


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 Post subject:
PostPosted: Tue Dec 20, 2005 12:16 pm 
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Sea Wolf
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Columbia's East front is also playable with pc by e-mail.
There are various tournments between players of all the world, a ranking sistem etc. etc.
A little problem: you need some month to learn rules well. :-?

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