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 Post subject: Bullfrogs, how to counter
PostPosted: Tue Feb 07, 2006 8:25 am 
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Sea Wolf

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Bit bored here at work and as no-ones chatting thought i'd start up a discussion. So what's the best way to fight bullfrogs? and when are they most useful?
I've not used them much myself as I feel that $6 is too much to put into 1 unit but played a guy recently who went pure bullfrogs with a few bombers, was hard to stop them. Should i stay clear of tanks compeltely and stick with things of 4 hitpoints to make them waste damage points?

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 Post subject:
PostPosted: Tue Feb 07, 2006 12:44 pm 
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Sea Wolf
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I think they're great. They can remove one unit per turn, and since damage doesn't affect the ability of a unit in MA they remain dangerous for a long time. You can hide them behind LAVs and split their fire between targets which, along with LAVs, is too kills. On top of that they move two and range two, and so they're mobile enough for almost any fight.

I fear them because it's very hard to take them out... and that's just versus the AI, haven't run into them against a human yet because I'm only just starting.

I'd put them behind a line of LAVs. You can then defend the Bullfrog and use the LAV fire to ensure perfect kills.

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 Post subject:
PostPosted: Tue Feb 07, 2006 1:32 pm 
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Levy

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Bullfrogs are like an Ostrich with a Scorcher on its back. You counter it the same way you'd counter those units. The only difference is that they take longer to whittle down, and they are still pounding you while you do it. So, basically, you want to prevent them from advancing with LAVs, and hit them with Mortars and RLs. Mortars are more efficient than Bullfrogs, and bullfrogs can't hurt protected RLs.

Another tactic I've used is to swarm them with 6 Copters at once :wink:


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 Post subject:
PostPosted: Mon Feb 13, 2006 10:08 am 
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Sea Wolf

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A bullfrog against low revenue is devastating, as it takes something like two rocket launchers in a transport, maybe a bored ostrich having tea with a tank hopping another transport and getting to work....$4x3...$2x3=$18.00 aside from all the other action....But two bullfrogs....there goes one tank,at least...
But getting together all that stuff takes forever, while under attack....
I was actually able to use a glowing antiaircraft to effect, which has been rare...maybe because it was a 5-revenue game....which is not bad....here I go...off the subject(!).....The thing about a 15rev game is that an unlucky territory lost at the outset can likely give away the game....lucky allotments are bad enuff as it is... :wink:


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 Post subject:
PostPosted: Mon Feb 13, 2006 12:31 pm 
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Tough Nut
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When fighting against Bullfrogs, I make them the top priority. All bomber get redirected against them, and everything within reach takes potshots.

If the opponent builds them behind LAVs like Quitch mentions, counter with Rocket Launchers. It will take 4 hits, but the Rocket can stay out of range and unharmed. If the opponent builds them back behind lines, in an adjacent country, make sure you bomb them as they lumber up to the battle lines, so they have more manageable hitpoints by the time the come into range of your regular units. Also if you attack them with LAVs, they can only kill one at a time, and can't advance, giving you time to bring Rockets and Bots to bear.

Once I had an opponent hit a small country of mine with units including a Bullfrog. They smashed through, and cleaned up, and still had a Bullfrog with 8 or 9 hitpoints left, and all I was left with one unit in the capitol that I knew he would destroy in the next round. I flew in a bomber, and created an attack chopper in recruitment in a nearby $3 country. The next 2 turns I would move the chopper into the capitol, hit the Bullfrog with that and the bomber, and create another chopper in recruitment. At the end of the 3rd turn, the Bullfrog was dead, I still had the country, had only lost 2 $3 choppers, and he didn't have the indemnity.


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 Post subject:
PostPosted: Mon Feb 13, 2006 12:58 pm 
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Sea Wolf

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Maybe in the next(!) MAN edition there will be a super transport that can carry bullfrogs and leviathans. :o


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 Post subject:
PostPosted: Tue Feb 14, 2006 4:00 am 
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Sea Wolf

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that would make them almost unstoppable, 2 bullfrogs with a range of upto 13 spaces. I personally wouldn't let them get on naval transports either. But that's just me.

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 Post subject:
PostPosted: Tue Feb 14, 2006 10:01 am 
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Sea Wolf

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Speaking of unstoppable....a revenue of more than 10 turns is asking for trouble: An unlucky distribution of capitals can "give away" one at start of game , especially a 3-rev which would be more likely to fall. A 4-rev loss w15 turns would spoil the game....I'm just talking here....The 5-rev game is pretty short and sweet, even with a hi density ....These optional features are really nice. 8)


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 Post subject:
PostPosted: Tue Feb 14, 2006 11:19 am 
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Sea Wolf
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The 5 rounds game is hard but fun indeed.
Takes a whole other way to play, and game is much shorter..

Anyway, bullfrogs are still a pain in the ass.. I suppose you can't load them onto platforms neither?

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 Post subject: Do Bullfrogs shift the balance of power too much?
PostPosted: Tue Mar 21, 2006 1:46 pm 
My sense is that Bullfrogs are too powerful, that they should either cost more or the other side should get a more powerful unit to counter.


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 Post subject:
PostPosted: Tue Mar 21, 2006 4:55 pm 
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Well since we're talking MAN2 both sides have this unit...


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 Post subject:
PostPosted: Tue Mar 21, 2006 6:10 pm 
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Sea Wolf
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That ain't true at all.
You only have equal units when playing Extended Troops.
Since that's only for registered players you can hardly say that this
unit is for both teams..

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 Post subject:
PostPosted: Tue Mar 21, 2006 6:29 pm 
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Sea Wolf

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You got to get registered...How much does it cost now?....
Extended units is sweet.


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 Post subject:
PostPosted: Wed Mar 22, 2006 10:52 am 
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Quote:
That ain't true at all.
You only have equal units when playing Extended Troops.
Since that's only for registered players you can hardly say that this
unit is for both teams..


I'm of course not talking about the trial version which is to be regarded as a demo.
You can't modify a game because of the limitations set in a demo version. :)
The option for registered users to play with extended unit set makes it irrelevant to discuss modifications in my opinion.


Anyway, to topic;

The best ways to counter BF's I think would be
1) LAV's with rocket launcher/bomber support (relatively cheap)
or
2) Transport attack with bot's and tanks (costly!)


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 Post subject:
PostPosted: Wed Mar 22, 2006 11:25 am 
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Sea Wolf
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@Trypta : Just ignore my post. Seems we're both registered :)

@Topic :
Reminds me a bit of the question someone asked "what to do with guerilla"

It all depends on what's going on eej..

Do you think it's worth to sacrifice a rocket launcher on a platform to kill the Bullfrog?

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 Post subject:
PostPosted: Wed Mar 22, 2006 11:48 am 
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Sea Wolf

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The platform is a great thing, but I hate to give one away when anything is on it...Another thing I really don't like about un-extended sets is not having a platform....The transport copter is kinda lame, as you can't unload into other transports...you have to "dismount" the unit....


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 Post subject:
PostPosted: Wed Mar 22, 2006 11:53 am 
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Tough Nut
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Bokkie wrote:
...

Do you think it's worth to sacrifice a rocket launcher on a platform to kill the Bullfrog?


I think so, if you can figure out a way to do it. Even money, and the Bullfrog has 4 times the hitpoints. It isn't really a "sacrifice" if you don't lose money on it.


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 Post subject:
PostPosted: Wed Mar 22, 2006 12:17 pm 
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Sea Wolf
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Rextrent wrote:
The transport copter is kinda lame, as you can't unload into other transports...you have to "dismount" the unit....


Yeah but I don't see a platform flying over troops or mountains :)

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 Post subject:
PostPosted: Wed Mar 22, 2006 12:25 pm 
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Sea Wolf

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True dat.


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 Post subject:
PostPosted: Wed Mar 22, 2006 5:39 pm 
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Actually it's probably to the best that transport heli's can't unload to other transports. It would make it a very hard job for someone new to the game to predict the possible transport chains.
But then again, it can unload to a pad or not? I have never tried it.. That should be possible, it just puts a unit down on the pad like on the ground yes?


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