Massive Assault
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Repair phase
http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=37&t=2977
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Author:  Brewer [ Thu Feb 16, 2006 10:59 am ]
Post subject:  Repair phase

Are there plans for repairing damaged units? I can't see a real downside (other than the coding time, tutorial, and AI (hah trivial :P) to such a feature. Perhaps engineering units, or even 2 types which can restore HP. 1 relatively cheap unit with a 2HP repair, and 1 expensive one with a 4HP or more repair function.

One may think it would lengthen games, but it may also lessen the number of combat units purchased from revenues, creating another set of strategies.

-Brewer

Author:  Quitch [ Fri Feb 17, 2006 6:47 am ]
Post subject: 

It would lengthen the game, and that IS the downside. Without adjusting anything else you're simplying turning the game into more of a meat grinder as lines can last longer.

Author:  Korivak [ Mon Feb 20, 2006 3:00 pm ]
Post subject: 

The lack of repairs is one of the things that makes Massive Assault - no repairs, predictable damage, and secret allies.

Author:  Rextrent [ Tue Feb 21, 2006 11:14 am ]
Post subject: 

It's kind of like a game of chess....stays the same(until another release)...and after a lot of repetition , study, one can get competitive with the big boys. :wink:

Author:  Bokkie [ Wed Feb 22, 2006 11:49 am ]
Post subject: 

Rextrent wrote:
...and after a lot of repetition , study, one can get competitive with the big boys.


A HUGE lot :D

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