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Repair phase http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=37&t=2977 |
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Author: | Brewer [ Thu Feb 16, 2006 10:59 am ] |
Post subject: | Repair phase |
Are there plans for repairing damaged units? I can't see a real downside (other than the coding time, tutorial, and AI (hah trivial ) to such a feature. Perhaps engineering units, or even 2 types which can restore HP. 1 relatively cheap unit with a 2HP repair, and 1 expensive one with a 4HP or more repair function. One may think it would lengthen games, but it may also lessen the number of combat units purchased from revenues, creating another set of strategies. -Brewer |
Author: | Quitch [ Fri Feb 17, 2006 6:47 am ] |
Post subject: | |
It would lengthen the game, and that IS the downside. Without adjusting anything else you're simplying turning the game into more of a meat grinder as lines can last longer. |
Author: | Korivak [ Mon Feb 20, 2006 3:00 pm ] |
Post subject: | |
The lack of repairs is one of the things that makes Massive Assault - no repairs, predictable damage, and secret allies. |
Author: | Rextrent [ Tue Feb 21, 2006 11:14 am ] |
Post subject: | |
It's kind of like a game of chess....stays the same(until another release)...and after a lot of repetition , study, one can get competitive with the big boys. |
Author: | Bokkie [ Wed Feb 22, 2006 11:49 am ] |
Post subject: | |
Rextrent wrote: ...and after a lot of repetition , study, one can get competitive with the big boys.
A HUGE lot |
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