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 Post subject: Latest MAN2 build - check it before posting broken game ID
PostPosted: Mon Jan 12, 2009 2:56 pm 
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Because a lot of broken games i will post latest builds here.

DON'T INSTALL IT IF YOU HAVE NO PROBLEMS WITH THE GAME!

version 2.0.270 REQUIRED!

extract files from archive into game folder.
http://massiveassaultnetwork.com/man2/download/man.2.0.271.zip

ATTENTION!
if you want to play game under Vista without Administrative
cut your SAVE folder and SETTINGS.INI file from
c:\program files\massive assault network 2\
and paste it to
c:\users\YOUR WINDOWS LOGIN\Massive Assault Network 2\
(there is no such folder, but you can create it)

v2.0.271:
- some fixes
- "spacebar" is not a hotkey anymore

v2.0.270:
- Aurora and Demoland

v2.0.262
[fixed] AI bugs

v2.0.260
[added] Any AI game can be finished at any moment

v2.0.259
[fixed] Correct timestamps in chat history
[fixed] CTRL and SHIFT in in-game chat
[fixed] Smallfoots on platforms
[fixed] Rocket launchers on platforms are waiting for platform move before firing
[fixed] Frozen time shows correctly
[changed] helicopters are faster now

v2.0.255
[fixed] Game crash in some games against AI (like in game 306237)
[fixed] Game crash in some games against online players.
[fixed] Blinking before entering window mode.
[added] it works under Windows Vista!!!
[fixed] public Generalissimo's challenge


Last edited by Jedi_Knight on Thu Jun 04, 2009 3:11 am, edited 19 times in total.

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 Post subject:
PostPosted: Tue Jan 13, 2009 6:22 pm 
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Levy

Joined: Sun Jun 25, 2006 7:07 am
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Since I put this in all my games crash when I attempt to use aircraft. How do I get it out?


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 Post subject:
PostPosted: Fri Jan 16, 2009 10:15 pm 
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Conscript

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I downloaded the latest build and I can't restore my profile. Build 2.0.254


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 Post subject:
PostPosted: Fri Jan 16, 2009 11:23 pm 
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Levy
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same boat as pmusce, copied files from "man2_250_eng" to my c>program files>Massive Assault Network 2 folder and used patch man.2.0.254, game opens at demo and thats where i'm stuck.


i knew i shoulda waited til i had a good night sleep before trying, dangit.


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 Post subject: Re: Latest MAN2 build - check it before posting broken game
PostPosted: Sat Jan 17, 2009 3:47 am 
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Thanks for you testings, bug is fixed in 2.0.255.


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 Post subject:
PostPosted: Fri Feb 13, 2009 5:17 pm 
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Sea Wolf
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Vista x64, I receive the error "Problems during decoding OGG files." I loaded it as an administrator, quit, then loaded again as a standard user and it now works fine.

I had CUT and PASTE the settings.ini file before loading the first time.

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"Massive Assault is a game for those, who like to think. In this game random factor exists without doubt, but it doesn't play a decisive role." - Tiger


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 Post subject:
PostPosted: Sat Feb 14, 2009 3:42 pm 
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Sea Wolf
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I saved a replay following a game with the AI, however when I went to load the replay it was not listed, nor was the file stored in either the %userprofile%\Massive Assault Network 2\Replays or %programfiles%\Massive Assault Network 2\Replays folder

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"Massive Assault is a game for those, who like to think. In this game random factor exists without doubt, but it doesn't play a decisive role." - Tiger


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 Post subject:
PostPosted: Mon Feb 16, 2009 5:26 am 
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Quitch wrote:
I saved a replay following a game with the AI, however when I went to load the replay it was not listed, nor was the file stored in either the %userprofile%\Massive Assault Network 2\Replays or %programfiles%\Massive Assault Network 2\Replays folder

yes, i know this bug :-) 2.0.255 wants replays to be in "program files\Massive Assault Network 2\replays" folder.


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 Post subject:
PostPosted: Mon Feb 16, 2009 1:42 pm 
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Sea Wolf
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But under Vista the replay should still be saved, an attempt to write to that folder as a standard user should lead to the replay going to %userprofile%\AppData\Local\VirtualStore\Program Files (x86)\Massive Assault Network 2\Replays

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 Post subject:
PostPosted: Tue Apr 28, 2009 4:45 am 
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2.0.256 is here.
UPDATE: Tiger has found a critical bug. :)

http://massiveassaultnetwork.com/man2/d ... .0.257.zip


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 Post subject:
PostPosted: Tue Apr 28, 2009 12:27 pm 
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Sea Wolf
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.256 or .257 ?

Uhm, what happens with broken games & installing new patch?

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 Post subject:
PostPosted: Tue Apr 28, 2009 4:18 pm 
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Bokkie wrote:
.256 or .257 ?

Uhm, what happens with broken games & installing new patch?

nothing. I still can't understand why games with bot often become broken.


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 Post subject:
PostPosted: Wed Apr 29, 2009 3:33 am 
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Sea Wolf
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Oi, and if you don't know it how the hell should we eej :D

It's like my mate told me, developing a game is not thаt hard, it's debugging that makes it hard.

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 Post subject: fix games
PostPosted: Wed May 20, 2009 7:51 pm 
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Conscript

Joined: Wed Apr 29, 2009 7:01 pm
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Hi:

Can you fix me these games: 339147 and 338773?

Thank you.


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 Post subject: Re: Latest MAN2 build - check it before posting broken game ID
PostPosted: Thu Jul 16, 2009 12:50 pm 
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Levy

Joined: Thu Jul 16, 2009 1:35 am
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I was running 255. I installed 260 because I have an AI game that keeps reporting as broken halfway through the AIs turn.

My game is still reporting as 255 and the broken game is still broken. Also, now some of the units in my other games are not firing. If I tell them to fire a second time the game tells me the unit already fired when it didn't.

Now I am going to uninstall my game, reinstall it and recover my profile. If I have to lose the the one broken game to keep the others working then so be it.

I already requested the AI game be repaired in the proper thread.


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 Post subject: Re: Latest MAN2 build - check it before posting broken game
PostPosted: Tue Apr 03, 2012 12:11 am 
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Conscript

Joined: Tue Mar 20, 2012 7:24 am
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Vista x64, I get the message "Problems while decoding OGG files." I upload as an administrator error, stop, and then loaded back as a regular user and is now working fine.

I cut and paste settings.ini file before loading the first time.

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