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 Post subject: sending move too soon
PostPosted: Thu Apr 13, 2006 5:32 am 
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Sea Wolf
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Location: Michigan
I have had 3 games where, after i recruited my units and clicked "end phase" the turn was sent out without giving me a chance to disclose. Has anyone else had this type of problem?

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 Post subject:
PostPosted: Thu Apr 13, 2006 8:47 am 
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Sea Wolf

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I'm not sure but that I haven't checked the little box that reads "Don't show me this box again", and then I don't get the usual warning that I really expect. Could that have happened?


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 Post subject:
PostPosted: Thu Apr 13, 2006 5:45 pm 
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Sea Wolf
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If it was just one time i would think that i perhaps doubled clicked the end phase tab, but the last time it happened was yesterday and i was planning to disclose a country and was moving quite carefully and as soon I was finished with the recruitment phase and clicked the end phase tab the game disapeared and i was back at the main menue with the turn sent. Like i said, this has happened 1 time in 3 different games and while i am not sure about being careless in the first game, I know that i have been very carefull since.

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Archers! But sir, will we not hit our own men? Yes, but we'll hit theirs too, and we have reserves!


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 Post subject:
PostPosted: Thu Apr 13, 2006 6:05 pm 
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Sea Wolf

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The only times this has happened to me was in real short-timer games...More than once....You know, I actually relaxed and played the game, totally forgetting about the grisly timer....and POOF!....the game shuts down. Time OUT!....Funny that newcomers have to play with a short timer until they subscribe....making it even harder for them to play...am I wrong?....All I can say is: Subscribe! :wink:


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 Post subject:
PostPosted: Thu Apr 13, 2006 7:17 pm 
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Sea Wolf
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was not a time thing. I do agree that it is impossible to learn when you are playing with a 10 or 15 min clock. I am supprised that i get so many challanges from players expressing that the are new and want to learn and yet have set the turn clock to 10 min.

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Archers! But sir, will we not hit our own men? Yes, but we'll hit theirs too, and we have reserves!


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 Post subject:
PostPosted: Fri Apr 14, 2006 6:16 am 
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Sea Wolf
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That's because they don't know how to change the clock I think.
Discard the challenge but put in the message that they have to change the clock.

Btw, are you a good teacher? I can use some lessons :)

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Never underestimate the power of stupid people in large groups!


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 Post subject:
PostPosted: Fri Apr 14, 2006 6:32 am 
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Sea Wolf
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Like most of us, I have my good moments (and every so often some bad ones) Send me a challange and then you can judge for yourself. I have not played the swamp yet so that would be a good map to choose.

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Archers! But sir, will we not hit our own men? Yes, but we'll hit theirs too, and we have reserves!


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 Post subject:
PostPosted: Fri Apr 14, 2006 7:26 am 
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Sea Wolf
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It's a complicated map :) I often loose overview there..

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Never underestimate the power of stupid people in large groups!


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 Post subject:
PostPosted: Fri Apr 14, 2006 6:58 pm 
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Sea Wolf
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at least you have an overview!! :wink:

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Archers! But sir, will we not hit our own men? Yes, but we'll hit theirs too, and we have reserves!


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