Sorry, I'm not laughing

just forgot how was it in mine first game
So the Next turns situation: S-B-S-B-S
B: For some reason S forgot to buy recruitments in his new country that left his border open. There will be no second gurellia there so I'm free to move into and prevent income. 2 LAVS 1 Mortar there, I destroy 1 LAV, 3 points of damage left. That means S won't be able to destroy my only LAV on his territory and I don't want haevy units to be fired upon. I also need to help my med ally, so lets invade his middle country. Hope I'll be able to defend the medium one untill help arrives (capturing S small ally will give 8$indemnity+2$inclome = 10$ on the turn of capture - enough to turn the tide of the battle)
S: Stupid me! Forgot to buy reinforcements! and short 1 damage to destroy that LAV!!! Wow, a neihboring country has gurellia. So I buy a Mortar, place it on the border - that gives me that extra 1 dmg to destroy enemy LAV (Here I used a gift of gurelia to help the other country, sacrificing the other- the good thing is that gurellia can move and fire immidiatly after deploy).
Have to make a remark: B did everyting well, both movement and firing while defending against tanks. (Tip: press onto my country, if you capture it - you'll get a help of 10). But there is a Guard Tower - don't like it: while it has a long range it still costs you 4$ and have only 2 dmg: I prefer to buy one HeavyBot with 3dmg, for 4$ - it has an extra dmg, 2 hp less, but it can MOVE! and if you wish some cannon fodder - LAVs are ideal - 4 hp for 1$.
So now: my left ally restored his border with the help of partisans from Nalivania, Nalivania is having hard times and Morda is being invaded from Nova Polska with 3,2 tanks and 1 Mortar. (Tip: You can reassign fire any time to get the optimal distribution, try to make a kill- a unit with 1hp still fires back, try to destroy more expensive units and balance the need to score a kill with the need to destroy expensive ones)