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Small Single Player Expansion http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=4&t=42 |
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Author: | TooKool [ Thu Dec 26, 2002 7:30 pm ] |
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I managed to put togeather a small Single Player Expansion Pack (So to Speak) that includes 2 new scenarios that are the starting point of a 15 scenario series. Installation is simple. Just unzip the files into the /scenarios/ directory of the game. Then look for the new scenarios names in the game list. If you wish to play the missions in order they are as follows. 1) Fraction Battles 2) A Great Struggle To download this expansion pack I've posted it up on geocities at the following link. <a href="http://aodnet.net/ma/FractionWars_Pack1.zip">Click Here</a> If you find any bugs or have any comments conact me not the dev team. (For Expansion Pack 2 goto http://massiveassault.com/forum/viewtop ... &forum=4&0 ) _________________ -TooKool- "Life sucks deal with it." [ This Message was edited by: TooKool on 2002-12-27 06:16 ] |
Author: | Madhouse [ Thu Dec 26, 2002 10:29 pm ] |
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Way to father the mod community TooKool! |
Author: | DryFire [ Fri Dec 27, 2002 12:13 am ] |
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wow man already adding stuff |
Author: | TooKool [ Fri Dec 27, 2002 12:19 am ] |
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Anyone that gives these missions a try if you could post here and tell me what you think. (If there too easy or two hard, ect.) It will help me decide on the rest of the missions if they need to be harder or easier. |
Author: | NoRp [ Fri Dec 27, 2002 1:17 am ] |
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i have a feeling im going to like this mod ![]() |
Author: | NoRp [ Fri Dec 27, 2002 2:44 am ] |
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ok spent an hour or so on 1) Fraction Battles but for 2) A Great Struggle can anybody say imposible lol its solid!! spent 5 hours trying so far and on average im dead or nerly dead by my 4th to 6th turn maybe im missing somthing anybody managed to complete that one yet? if so drop me a line at nr1129@ntlworld.com and tell me how in the other world did u do it tnx --NoRp |
Author: | TooKool [ Fri Dec 27, 2002 4:43 am ] |
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I'll have to replay them one more time. Right before I posted them I increased the AI Funding just alittle to accomadate them not being able to keep up with there destruction that I was causeing on them. ![]() (Also someone else suggested I increase it abit) I used a old tactic of blocking the boarder with "cannon fodder" and then had some launchers in the back that contuned to hammer away at the enemy from a distance. As my cannon fodder was destoryed I contuned to replace it up tell the money started comeing in. Started by destoryed the enemy on the west side and then working my way over on the right side. (The East side has to be the hardest by far). If enough people thank its too hard Ill make it a little easier. ![]() |
Author: | Sky Keeper [ Fri Dec 27, 2002 5:06 am ] |
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<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE> If enough people thank its too hard Ill make it a little easier. ![]() </BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End --> No need ![]() Great Struggle: first purchase: all the money to the upper border, NO units on the left upper=desert, lower = forest; upper: 5 LAVs, 3 Mortars, 2 Rocket Lauchers next turn : invade, recruite at the upper - destroy more cost/hp units, buy 1 Rocket Laucher at the upper border next turn: continue invasion - continue to buy Mortar + 2 LAVs/turn at the upper untill the lower one get's to your border then feed 4LAVs/turn at that border (you may allow 1 scout to invade your territory to get gurellia). when you have 3 revenue turns left you'd get imdemity from the upper - then it's decided. |
Author: | ZoBy [ Fri Dec 27, 2002 5:45 am ] |
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how did you make the maps so fast? and how did you make them? maybe we could all creat maps or something... BTW, i'm going to try the map in a min ![]() |
Author: | TooKool [ Fri Dec 27, 2002 5:50 am ] |
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Well there not really new "maps" as in new terrain and stuff but there new scenarios on the maps. If Vic or another Dev Team Member says its ok then I would be more then glad to post how its down and provide some tutorials and examples for people to work off of. Heck you guys could probly even help me figure out a few things (like how the unit pre-start placement system is work. I cant for the love of god figure out there numbering system :/ ) |
Author: | Hypocracy [ Fri Dec 27, 2002 6:05 am ] |
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I like them, quite a bit thougher than yesterday ![]() |
Author: | Sky Keeper [ Fri Dec 27, 2002 8:56 am ] |
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Numberring: 1 number is row number, the other is cell number in that row (it can be either odd or even for a row). You can view ma.log to get the coordinates of some cells |
Author: | Hypocracy [ Fri Dec 27, 2002 8:59 am ] |
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useful to know ![]() [ This Message was edited by: Hypocracy on 2002-12-27 09:01 ] |
Author: | NoRp [ Fri Dec 27, 2002 11:53 am ] |
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ok then i guess its just me being new i will give it anorther go and tell u what i think and if u have all your units on one side they will invade and u get no revenu..? how did u do that one? pls explain to me a little more |
Author: | Sky Keeper [ Fri Dec 27, 2002 1:47 pm ] |
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<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE> and if u have all your units on one side they will invade and u get no revenu..? how did u do that one? pls explain to me a little more </BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End --> AI is dumb enough to deploy 3-4 hexes away from border... a small correction to the AI and it would become much harder. |
Author: | BauM [ Fri Dec 27, 2002 3:05 pm ] |
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great expansion i won the first two mission (great struggle and the first one, forgot the name) to win great struggle just block the upper enemy that he cant invade your country rush into the left. maybe you can move into the upper territory with one unit to make him use his guerillas. now rush into the lower one, use tanks and bots and maybe rocket launcher. and fill out your death with cannon fodder. if you defeated the lower one you can't lose |
Author: | Hypocracy [ Fri Dec 27, 2002 3:08 pm ] |
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I won the first 2 scenarios the first time I played them. Haven't had time to try the other ones yet. in A Great Struggle I just held off the north and invaded the west, and all revenue turns were spent. I won because of the indemnation of both of their territories ![]() |
Author: | TooKool [ Fri Dec 27, 2002 7:29 pm ] |
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Glad to see people loveing the missions. It's good to get feedback and peoples ideas. It keeps me up late at night working on new strategys to trick you guys with. ![]() ![]() I havent got any word from the Dev Team about releaseing the Modding Info I have but since they havent said no eather I'll start work on a Tutorial / How To put togeather your own missions. (I'll release it once my 15 Mission Expansion is over :> ) Any ideas and suggestions for a mission are welcome. |
Author: | Hypocracy [ Fri Dec 27, 2002 7:36 pm ] |
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omg 15 missions ![]() ![]() Are they tough ? ![]() ps. come to the irc channel ![]() |
Author: | TooKool [ Fri Dec 27, 2002 10:57 pm ] |
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I work afternoons 4pm PST to 1am PST M-F. Thats why I havent been online much today. I'll be on this weekend though. |
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