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Bugs, crashes and hang-ups. http://www.massiveassaultnetwork.com/forum/viewtopic.php?f=4&t=49 |
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Author: | artmax [ Fri Dec 27, 2002 5:38 am ] |
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I suggest to report about all bugs noticed in this topic. No doubt, everybody has already faced miscellaneous problems, bugs etc. |
Author: | Hypocracy [ Fri Dec 27, 2002 6:33 am ] |
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I have an issue: in one of my multiplayer games, when I make my combat turn I tell them to do something but nothing happens except that the possibility disappears to do anything more, so the units just stand still and won't do anything.Also, when I then go to the menu and try to exit the game, it gives me an error(Massive Assault caused an error in MA.exe) ![]() this is my mentor game vs. Kirill, my other 2 games work fine, as well as singleplayer. |
Author: | NoRp [ Fri Dec 27, 2002 11:56 am ] |
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ok ive found to minor bugs when i play first number 1) this has only happend once but a smallfoot just like stoped responding i couldnt click it for 4 turns and then i completed the misson 2) somtimes i think maybe when my comp has runing low on memorie the game just exits no warning no nothing just puts me back out to windows hope this helps |
Author: | BeaverPatrol [ Fri Dec 27, 2002 12:21 pm ] |
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The Carrier looks like a star here. You know if a plane attacks a ground unit a graphical link between the target and the hitten unit is made. Well but this link doesn't disappear in the next round (like normal). So its becoming a star or something. By placing 4 planes and doing somewhat 20 attacks its lookin like a xmas tree. We need a santa sound in the game ... . |
Author: | DryFire [ Fri Dec 27, 2002 12:53 pm ] |
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yous ohuld report it to bugzilla. |
Author: | artmax [ Fri Dec 27, 2002 1:52 pm ] |
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<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE> On 2002-12-27 12:53, DryFire wrote: yous ohuld report it to bugzilla. </BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End --> I would like everybody not to forget that this is not only fun, it's a TEST. Please use http://www.massiveassault.com/bugzilla for reporting bugs. |
Author: | Nemesis(2) [ Wed Jan 08, 2003 12:58 am ] |
Post subject: | |
Before I post this on bugzilla, has anyone else had a problem with the units not animating their action? I have moved a battleship a couple of spaces and the battleship remains at the original location but responds and draws the possible target ring from the new position. I realize it's just the graphic that has not updated and it usually passes by the next turn but continues until the turn is completed. Anyone else have this problem? |
Author: | Sky Keeper [ Wed Jan 08, 2003 3:29 am ] |
Post subject: | |
This bug was spotted already, seems like it was fixed already(vadims words), but it wasn't reported to bugzilla by me. Anyway - don't hesitate to report a bug. You'll get a duplicate in the worst case, but sooner you'll report - sooner it will be fixed. And bugzilla has very good search capabilities (press "query" shortcut). |
Author: | Nemesis(2) [ Wed Jan 08, 2003 2:13 pm ] |
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I don't know if this is a bug or by design, maybe the rest of you can tell me. When I run the cursor over a neutral territory it shows neutral occupation and neutral alliance. However, some show neutral occupation and possible enemy alliance. Shouldn't all of them be neutral possession and possible enemy alliance? |
Author: | Sky Keeper [ Wed Jan 08, 2003 2:18 pm ] |
Post subject: | |
<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE> On 2003-01-08 14:13, Nemesis(2) wrote: When I run the cursor over a neutral territory it shows neutral occupation and neutral alliance. However, some show neutral occupation and possible enemy alliance. Shouldn't all of them be neutral possession and possible enemy alliance? </BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End --> by design. Example: when your opponent have disclosed all countries with medium income. All other medium countries are sure to be neutral or your allies. |
Author: | DryFire [ Wed Jan 08, 2003 7:26 pm ] |
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i havn't figured out enought to doa good bugzilla report but norp killed one of my tanks but it can still move and shoto but it crashes my computer. |
Author: | Sky Keeper [ Thu Jan 09, 2003 3:12 am ] |
Post subject: | |
<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE> On 2003-01-08 19:26, DryFire wrote: i havn't figured out enought to doa good bugzilla report but norp killed one of my tanks but it can still move and shoto but it crashes my computer. </BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End --> you can do the following: e-mail to : vadim@wargaming.net describe what you have to do to repeat it and your ALIAS with the game ID, do not continue that game. |
Author: | DryFire [ Thu Jan 09, 2003 4:41 pm ] |
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I know i ;m trying to repeat it. |
Author: | artmax [ Tue Jan 14, 2003 7:08 am ] |
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One more thing I should ask you all about. The file "ma.log" which is re-created each time you execute the game contains the information about (almost) all actions made by you. Attention! This file is erased right after the launching "ma.exe". That's why after a crash please immediately save the file and send to artmax@wargaming.net. This would considerably speed fixing problems up. |
Author: | artmax [ Tue Jan 21, 2003 6:26 pm ] |
Post subject: | Dead games. |
Please post the number of the game which causes a crash during loading or during playing. We will see what the problem is and fix the game or delete it (after your permission, of course). If you're lazy tell me just the number. But I would appreciate a more detailed description when and where the crash happens. Thanks in advance. |
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