Here is an Example of bad starting spots. This happened to me in a game against Skykeeper (not like i would have won anyways, nice record sky

).
South West Isle on Noble Rust.
Red goes frist. Discloses 2 the small bases Boardering the Caplital City,
lines up his troops on the Captial citys boarders and attack from 2 sides.
Guerillas + Discloser Army = 24 points in defending troops vs 16 atttacking troops. 24 is alot of points but will not be enuff to remove the attackers, and they will be getting 4 points of Renforcements per turn and you will be getting nothing.
your closes ally is a small city that will have to fight thro a neutral Large City before he can attack the Enemy.
I am not saying this is a sure loss there are alot of things that you can do to try and counter this, but it does start you off at a huge disadvantage. IMO.