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 Post subject: MAN2 Question
PostPosted: Mon Nov 27, 2006 7:31 am 
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Levy

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Hey,

Not too sure where to pop this, since the prompts aren't very helpful, but is there a way to scale the AI of the two computer-controlled opponents at all?


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 Post subject:
PostPosted: Thu Nov 30, 2006 6:38 am 
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Developer
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Hello Jimmy,

Can you please explain what you meant?

Thanks


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 Post subject:
PostPosted: Mon Dec 04, 2006 9:14 pm 
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Sea Wolf
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I think he means can you change the difficulty of games you play with the AI ie--can you make it so they are dumb or very smart or someplace in between. I think the answer is no--they are programed to play or respond in a certain way and they will do this without change.

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 Post subject:
PostPosted: Tue Dec 05, 2006 8:36 am 
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Location: Bern
I'm not sure but you can try to change these settings in settings.ini:

...
UseNewAi = 1
UseNewAi2 = 1
AiSimulation = 0
AI2UseTransports = 1
AI2UseAviation = 1
...
AILevel=2
...

I think with no use of transports and aviation you get a really dumb AI. Maybe a dev can explain how changes affect the AI.


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 Post subject:
PostPosted: Wed Dec 06, 2006 11:35 am 
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Sea Wolf
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Morn wrote:
I'm not sure but you can try to change these settings in settings.ini:

...
UseNewAi = 1
UseNewAi2 = 1
AiSimulation = 0
AI2UseTransports = 1
AI2UseAviation = 1
...
AILevel=2
...

I think with no use of transports and aviation you get a really dumb AI. Maybe a dev can explain how changes affect the AI.


(If possible some thoughts :)
Changing this settings is a bit unfair I think. With a "dumb" AI you could win over and over, making your rank go up and up. (Ok I know you don't gain much against AI, but still, all little things combined makes one huge thing)
On the other hand it would be nice for new players, to give a feeling that this game, heu, isn't "unbeatable"...

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 Post subject:
PostPosted: Wed Dec 06, 2006 6:08 pm 
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Sea Wolf
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I might be wrong on this but i think that after a certain number of AI matches points are no longer given for wins.

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Archers! But sir, will we not hit our own men? Yes, but we'll hit theirs too, and we have reserves!


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 Post subject:
PostPosted: Wed Dec 06, 2006 7:16 pm 
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And I thought that you can't gain any points by playing against the AI. :o


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 Post subject:
PostPosted: Wed Dec 06, 2006 8:00 pm 
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Sea Wolf
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How did you think i gathered enought points to become a general? :wink:

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Archers! But sir, will we not hit our own men? Yes, but we'll hit theirs too, and we have reserves!


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 Post subject:
PostPosted: Sat Dec 09, 2006 1:24 pm 
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Sea Wolf
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storm440 wrote:
I might be wrong on this but i think that after a certain number of AI matches points are no longer given for wins.


Could be true. I don't gain much points against AI anymore, like 10 - 15 or something?

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Never underestimate the power of stupid people in large groups!


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 Post subject:
PostPosted: Sat Dec 09, 2006 3:01 pm 
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Sea Wolf

Joined: Sat Feb 26, 2005 12:17 am
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I am really curious about gaining/losing points against AI.
It would be very nice if the play-skill of AI could be changed, to give players who like or need AI to have that choice. I played AI maybe twice, early on when I thought that Emily was a real person.
It is an excellent way for beginners to get started.


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 Post subject:
PostPosted: Sun Dec 10, 2006 7:43 am 
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Developer
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AI points:

It all depends on your skill level: if you're newbie, you're getting quite a lot points for AI-games. When you're in the middle, you're to get 1-2 points.

And finally top players get no score for winning AI.


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 Post subject:
PostPosted: Sun Dec 10, 2006 12:18 pm 
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Sea Wolf

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Thank you.
Is there any difference between the two AI "players"?
Which is the most fun on a date?


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 Post subject:
PostPosted: Sun Dec 10, 2006 12:23 pm 
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Sea Wolf
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Kate seems to be much more strict then Emily =)
They both can handle my rocket launcher though..

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 Post subject:
PostPosted: Sun Dec 10, 2006 4:21 pm 
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Sea Wolf

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Oh Thanks,
The best way to extinguish a rocket launcher is to sneak up on it with an Ostrich via transport. Problem licked!


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 Post subject:
PostPosted: Mon Apr 02, 2007 4:03 pm 
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Levy

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After installation of a patch the cursor of the mouse was gone! What to do{make}?


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 Post subject:
PostPosted: Tue Apr 03, 2007 3:39 am 
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Developer
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Location: Wargaming.net
Manually delete data folder in your MAN2 folder. And install the patch to the same folder.

Or just install MAN2 to a folder where MAN2 has never been installed before.


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