I'm a little curious as to what the chess-clock naysayers are actually suggesting. I've seen a bunch of complaints about the chess clock, but I don't recall seeing any criticism that was actually constructive.
What, exactly, is the alternative that would satisfy the chess-clock-haters and still allow us to finish the tournament before the year 2012?
At last game has again returned all of you to discussion of temporary conditions of carrying out of tournament.
I was silent in a forum and simply observed as there is a discussion and as there is a game. There are many worthy winners:) It Is assured that will win the strongest, and the main thing to whom will suffice time and forces to put game in tournament above than family and work
Here one more link in which almost one year ago was discussed this theme. There I offered the formula of carrying out of tournament quite good on my account. But it has not found understanding at developers. Not clearly by the way why.
http://www.massiveassault.com/forum/vie ... hp?t=19854
It is very a pity to observe.. As one behind another strong players withdraw.. And not only strong.
What for annual tournament was necessary
? Will win in it against whom time will suffice
I for a long time already suggested to arrange small tournaments. So would be more interestingly and more fascinatingly. It is possible to arrange tournaments in a separate map for example:) For example.. "King Edena" and other.
Specially for developers I have an offer:) It certainly already separate theme... But they could consider such opportunity.
For example.. To make tournaments by a principle of game in poker. The player himself installs quantity of players, their possible ranks for participation, a payment for participation in tournament... For example 20 players equal on forces are thrown off on 10 chesspieces and form prize-winning fund of 200 chesspieces.
10 % of fund go as a payment for gathering, and 190 players play the others among themselves. Distribution of payment of places in tournament it already details. For example the winner receives 40 %, 2 - 25 %, 3-15 %, 4... And so on.
I shall repeat.. That it already absolutely other theme.. Money corrupt people:) and consequently such plan can and not get accustomed. But if it will exist that it can add acuteness and adrenaline to game. And rates can be any:) for interest for example 5-10 $.
Once again I shall repeat that I do not agitate for such game:) and has written for attention of developers. It can them will interest.
Well and certainly these games should be without a chess clock that there was no temptation to use cunning in due course the game