vita wrote:
But, knowing that, none of us are willing to pay a monthly fee for a game in this genre...
Sounds like you've made your choice and I respect that. I don't agree, but I respect your choice.
vita wrote:
the backend to support the amount of players and data that this game generates....could not possibly be more than a couple servers and the bandwidth required to move the this type of game information around is minimal...
Very true. If this was the only factor I'd fully agree with you. There are other factors as well though, related to man hours. If Wargaming.net follows the precedent in support they have set for themselves (and they have said they will), they will be dedicating a lot of time to improving this project. And with such a small company, each hour spent by an employee is precious, as that is an hour not spent on the next project coming up.
So far, the MA team has added countless features requested by players, regularly patched the game with feature improvements as well as bug fixes, and spent time to make sure every person has been able to play the game with every computer hardware set. In another thread I listed the many things the MA team has also done for the clan effort, in which I listed 9 major efforts that cost them time not working on the next project.
Normally, I wouldn't spend so much time defending a game like this. I have never posted on any forum of a game before even. But I have found a game advanced for its time in its concept and design, and looks, with more thought put into it than most of the games that flood the shelves today. It has all been done by a small developer without the power of EA or Sony backing it, which is quite amazing to me.
I am a programmer that has previously worked in the game industry. I worked for a small independant developer that soon went out of business because we couldn't find a company that would publish us. It would be to sad if this was always the case, since there are those like Wargaming.net that have a level of innovation unmatched by the big guns.
Of course none of these reasons may be enough to justify paying for this game, but I hope it gives people more understanding why the MA devs are doing what they're doing. I know for a fact that they are not trying to rip anyone off, they are trying to thrive in the best way they know how.
Like I said, look at the game and its benefits and make your decision. I doubt too many people will make a decision based on whether this will help keep innovation in the game industry, but who knows...
