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Tough Nut |
Joined: Tue Dec 10, 2002 7:00 pm Posts: 69
Karma: 0
Location: Germany - EU
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Solution S2
The map should have various layers.
The map should offer diffrent layers:
First Layer: Terrain
Allows to display topography of the map (hills, roads) etc.
Second Layer: Political
Allows to display political informations like influence (red, green). The influence can be displayed by filling the terain areas of the states. If both players have influence in the same state the fill color should be a pattern reflecting that. Maybe it should have diffrent shapes to reflect the relations between the two influence parties.
Third Layer: Cities
This layer will display the cities. There should be diffrent icons depending on the size of the city. So a big city will have big icon and a small one will be represented by a small icon.
It should also be possible to outline the icons by the color of the player who disclosed it (if its a disclosed city).
Forth layer: Units
Every unit should be represented by dots. The color of the dots show the status like hostil or friendly.
There should be also shades to indicate if the unit was moved or not.
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