Give me link to their site.
The game designed in this prototype pf design document (one day it will grow to real design document, just wait) is fully TBS, but its balance and development lines (and maybe time needed to play a game) are like in RTS. It's like playing C&C in full turn based (OK, not really C&C
) I think that's interesting idea, but I'm really bad programmer... And as one developer said "Design document without development worth 0.83 cents"
I posted this at pages of some linux projects but noone is interested, linux developers work in spare time just for fun and want to implement their own ideas... So I'm studying DX for Win (and C++ as well) but I'm not very good in that.
I searched the web and it looks like if implemented game based on BACD principle would be the first of it's kind, tic idea is not popular in TBS.