Just wanted to give a positive vote for Massive Assault...the game has a Panzer General II feel of play to it but that is not a detriment to the game... in fact there is more of a WWI trench warfare feel as you slug it out on the borders, hoping to finally achieve a breakthrough, before a new enemy secret ally is revealed, who then may outflank you...there is a premium importance for ranged weapons, as they are needed to break front line stalemates...where the problem develops concerns deciding to hold back some funds, so you can afford more expensive weapons later, versus the need for immediate troops to stuanch an aggressive enemy...the AI has been quite cagey at times.., for example, at one point, the Phantom massed units on a neutral's border which also bordered my country to the east....I moved a number of units to the border, awaiting for the invasion of the neutral.....the enemy on the next turn however, moved up long range rockets, launched missles over the neutral's territory at my border troops, then finished off many of them with air units...the remainder of the Phantom army pulled back and did not attack the neutral...it was a great trap and I fell for the bait!.....two elements however I thought if added would make for an even better game.....I think fighters should have been a viable unit, in order to counter the tac bombers....there is no air war in the game as tac bombers are only destroyed if you capture the capital...they can stage to another capital before thier base falls so they are fairly invulnerable until the end stages of the game....I would have liked to have seen either combat terrain benefits or a benefit to flank or rear attacks on a unit..I think, at the very least capitals could have had their own hitpoints to reduce before an enemy unit can enter... . perhaps though these may have caused an imbalance that the designers wanted to avoid.....one gameplay point to mention here...your units will still target wrecks if you drag your cursor over them, so don't waste the shots on a wreck, thinking that perhaps one hitpoint still remained. So look at the unit description, if you aren't certain, to check the hit point level... .anyway these are very minor quibbles to an otherwise fun game with a high replayability factor.....
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