MortonHQ and I have been discussing this a little, and here are some ideas we came up with. First of all, since each map is supossed to represent a planet, why not make the clan war map a star map? Each MA map (planet) could be used multiple times, possibly representing the different types of worlds (desert, forested, water based, etc).
First off, we decided it probably wouldn't be good to include Bizzaria in a tournament environment. It is too subject to randomness in Secret Ally distribution and initial unit placement. So we are left with 6 planets: Antarticus (everyone's favorite, I know

), Anubis, Emerald, New Paradise, Noble Rust, and Wasserland.
Secondly, we want to make sure there is a persistant feel to this, to make it seem like a galactic scale war, where a lot is at stake. Then again, we don't want it to last forever, since then it gets old, and you don't feel like you're accomplishing anything if there is a lot of back and forth. We also want to be able to declare a winner and reset it at times (every few months? Haven't decided how often yet).
Finally, we want to make sure that veterans as well as new players can contribute. We don't want a couple people dominating the whole game, we want this to be a team effort.
This idea has a lot of the same ideas Magistr Honna initially proposed, but in a slightly different format. Basically, each clan will have a specified amount of planets to start with. The simple star map I provided shows the planets belonging to two different clans. We could easily add more clans by just duplicating this same setup and arranging it in a balanced way. The larger planets are near the core of a clan's space.
The idea is, in order for a Clan to take control of a planet, they declare some battles. The offense declares what clan member will be attacking, and then the defending clan decides who will defend that planet. The rule is that each Clan member must be used once before they can be assigned to another battle, so you don't want to assign your general to defend against a recruit. This encourages more evenly matched games and allows newer players to contribute more. Also, it allows smaller clans to contribute... they will just play more games.
In order to take the inner planets of an opposing clan, the attacking clan must own two planets linked to it (the white lines). This is using Magistr Honna's idea in a slightly different sense.
Past that, this idea needs a lot of work. Some of the questions we have to answer are:
1) How are battles declared? Are they declared simultaneously then revealed, or does each side take turns declaring battles?
2) How do we make sure each player has at least a couple battles per war round?
3) What is the order of how things are done on each war round?
4) How often should the war be reset with a fresh start?
5) What additional rules should we add to ensure clans have even chances? If a clan is composed entirely of veterans, and another clan has veterans and new players mixed, the veteran team would obviously have the advantage. How can we encourage clans to recruit new players?
One more note. I realize that this idea doesn't really help rate people individually. We're going to need more tournaments or leagues to do that. This is just an idea to use clan teamwork with some very enjoyable goals... galactic conquest.
And one more note... This will not add any additional burden on the developers. I could write a program to keep track of the war state and generate the current map. This map would reside on the web somewhere, possibly in a forum, so clans can keep tabs on their progress. Of course, if the devs want to lend resources, they are welcome to

.