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						 Source: comp.sys.ibm.pc.games.strategy.
 Author: Henri
 
 Here is a short AAR from an "easy" standalone scenario. In this 
 scenario, one starts off with 3 navy transports. One carries 4 Lavs, one 
 carries two heavy mortars a "Walker" and a tank, and one carries four 
 tanks. You have a city on your island with four aircraft. You have to 
 invade a neighboring island containing a lot of Lavs, tanks, walker and 
 a rocket vehicle (the latter has a range of 4 and a big punch, but is 
 defensively weak). Let us say that the enemy island is to the North of 
 my island. My transports are between the two islands within easy landing 
 distance.The enemy units are out of range of my bombers, which means 
 that I have to capture the enemy city and rebase my air units there if I 
 want to use them.
 
 I tried invading with the Lavs (Light armored vehicles) on the East side 
 of the South shore and the tanks on the left side. Because thelavs can 
 move only one hex, I could only land the mortars on the second turn. 
 Since you can only shoot before you move, the enemy has a free turn of 
 shooting at my units, that are badly battered by turn two. I was thrown 
 back into the sea.
 
 Then I tried landing the tanks on the East side and the Lavs in the 
 South, but the East side of the enemy island is rough terrain that 
 allows tanks to move only one hex instead of the usual two, so I got 
 beaten even more badly.
 
 There are no landing beaches on the enemy island from the NW through the 
 N to the NE side, so it is not possible to stage an invasion from two 
 side at once except from the East and the West.
 
 So I moved my transports to the West, but not tooo far, as a feint, 
 making sure to keep out of range of the enemy rocket units. The enemy 
 moved most of his army to the West. After a couple of waiting moves, I 
 rapidly moved the transports to the East. Since Lavs can move only one 
 hex, they hurried as fast as possible towards the East, the other faster 
 units having no trouble shifting positions. Next move I landed my lavs 
 in the East. The enemy hurried (sort of) to meet them. Then I landed my 
 tanks in the West. Here they could move one hex after landing, because 
 their movement is two hexes on green terrain, so I could land one mortar 
 and the walker behind them. 
 
 By this time, the enemy Lavs supported by the heavies were pounding my 
 Lavs to hell in the East, but there were no light enemy units between my 
 tanks and the enemy big guys and the enemy city. My tanks advanced 
 quickly, and the enemy units that came forward to meet them could be 
 pounded by my two mortars and the walker. Mortars have a range of two 
 and walkers of three.
 
 I managed to get a tank inside the enemy city and to capture it. This 
 allowed me to rebase my planes in the enemy city. I could not use them 
 on that turn, but it would give me three one-point damage attacks on the 
 next turn, which would be enough to kill the enemy rocket, who could 
 kill almost any one of my units in one turn.
 
 On the next turn, I used the planes to kill the rocket unit, and for all 
 practical purposes the game was over. Bu this time the remaining enemy 
 Lavs were reaching the city, but it was too late - my mortars and Walker 
 had done their job, only one mortar and a few tanks were left, but that 
 was enough because the enemy had even less. Tanks have five life points, 
 and Lavs can kill only one point. I didn't even have to use the planes 
 to wipe out the enemy on the last turn.
 [/b] 
					
  
						
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