guess what? you are NOT the first coming here with M.A.X. nostalgy
similar stuff was discussed here
So i'll give just a short comments about those offers
-only view zone under your own radars (fix, mobile ground, "awaks")
Not a good idea - definitely NOT fits the MA gameplay. MA is about thinking and estimating,not guessing and expecting.Devs deliberately eliminated all sorts of uncertainity from game.And btw you can imagine that in sci-fi environment there ere enough spy-sattelites in orbit and they watch everything what moves on planet.
-air/air ground/air air/ground capabilities
Here i agree - i would like to see those units included in upcoming addon.Though i not sure how they will affect the balance.Suppose devs will give you more verbose answers on what they are going to add.
-research to improve units capabilities
Not a good idea.There are a hell lot of games where you need to spend resources purchase endless "upgrades" for your units.I certainly not want to see something like that in MA.And - what stats you offer to upgrade?Make an upgraded rocket launcher with 4 damage? balance will go to hell then..
-mix of movement/fire calculation
again not a good idea.Currently units in MA not have an ability to fire multiple times per turn.They also not have such a lot of moves like M.A.X. units.MA mechanics are simpler but they ensure much smoother gameplay.
-visualisation for movement/radar/firing range for friendlies and ennemies (in a more convevient way than the actual MA system)
can you specify what's wrong with current fire ranges?and what exactly you offer to add?
-repair units and pads
was discussed here - http://massiveassault.com/forum/viewtopic.php?t=358
seems not a good idea in MA environment - will make online games continue forever.
-ammo system with reload pads and units
I personally like this idea but majority of players wont enjoy it - will make game too complex.
Listen Cof you should understand that devs had to make a very hard choise -
make game very complex and realistic
create easy to leard and fast gameplay.
In a choice between realism and gameplay...you can imaging that gameplay will be winner.
If they made a game like you (or me) like to see - that would be a game for a few dozens of Hardcore TBS fans and casual player would not be able to understand how to play it.