1. 3 day time limit. Longer than this just allows stalling tactics and shorter than this means too many people may not be able to play.
I am agreeing with you here Mrakobes. Why are you still argueing the point? I think everyone has come to realize that 3 days is a good compromise. Stop beating that horse, I think it is dead.
All I am trying to do is suggest a system that provides an out for clans that have unexpected interruptions like illness, but that doesn't allow exploitation by unscrupulous players/clans. This is why the penalty starts out low and doubles from there. In this system you don't have to worry about why there is a change of players. So, if a clan is using the early cheap penalties to get some better setups, later in the war when someone is on vacation or out sick they will incur a bigger penalty. Also, if a clan has a player that consistently "times out" they will likely move them to "sleeping" or remove them from the clan on their own since they are wasting points. The choice is up to the clan how they want to play. The system I am suggesting allows flexibility, although I admit it may still need some work.
A slight modification to this rule could be that after 3 days a game is timed out and the timed out clan has 1-2 days to decide if they want to re-assign. If they don't it is a victory, if they do then they pay the penalty and the game is started again. No game should be able to be re-assigned more than once, regardless of what a clan is willing to pay in penalty.
So please, take these suggestions and think about them, don't just spout out knee jerk reactions.