Ipu wrote:
Look at MAX 1, Battle Isle 4, Incubation, ..., ...
Then you know why iґm missing strategic parts in this game. Tactical parts are in it, but the depht of the strategic part is very low...
You have in MA "just" move and fire...no ressources, no building and no infrastructure (really important parts of a successful strategy) have to be guarded or builded.
And because of this research and upgrades are senseless...but strategic really important.
itґs a pity...but MAґs gamedepth offers nothing of this parts...
./quote]
Dear Ipu.
Let me tell you this: do you know why MA doesn't have buildings or resource gathering? - Just because we didn't plan them, we didn't want them to be in and we didn't put them in. If we wanted to make another MAX or Battle Isle, we would somehow acquire the license, etc. called our game MAX-3 or Battle Isle 5 and would implement those features typical for MAX or BI.
The key point of Massive Assault is that we deliberately did NOT want to COPY any of the existing game systems - neither turn-based nor RTS. Massive Assault's concept and "mechanics" are unique, and they propose OTHER ways of performing your strategic skills (different from factory building or strawberry collecting).
The key point of Massive Assault's strategy is the World War and concept of "Secret Allies" accompanies with Guerrillas, Indemnity, Revenue collection, Revenue interruption. OK, MA doesn't have factories with those chemines and tanks moving out of the doors. Instead Massive Assault has territories (marked by borders), which you are supposed to defend in order to get the resources. In fact, it is much more challenging to plan your defense disposition while you are defending the whole territory, rather than placing a dozen of Tanks or Guard Towers around the factory.
In Massive Assault you are also supposed to guard and capture the cities.
In MA you operate not with those "popcorn" worn-out concepts like builidng a "Research Center" and getting a new "upgraded" unit. Currently, there are enough units in MA to make you think hard - the right unit's selection and combination matters. You usually can't win by buying Heavy Bots only - you will definitely need a good deal of variety to overcome the enemy.
Anyway, I could spend hours sitting and writing about the depth of Massive Assault. I just suggest you to play a couple of World Wars on Antarcticus planet against A.I. and then play a couple of battles against live opponents in Multiplayers. I guarantee you will see the difference.