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						 source: comp.sys.ibm.pc.game.strategic
 author: Henri Arsenault
 
 If the campaigns and scenarios of Massive Assault are tactical puzzles 
 fairly difficult to solve, the World Wars are that rarity in wargaming, 
 battles involving grand strategy, maneuver, combined arms, and battles 
 that are both operational in nature as well as tactical. The world Wars 
 are marred by a bug that prevented me from finishing my first try at the 
 large war on New paradise, but after the developer assured me that the 
 bug is a rare one that has less than  1/100 chance of occuring, I 
 decided to take another chance. so far so good - at least as far as the 
 bug is concerned.
 
 New Paradise is the largest planet in Massive Assault, containing maybe 
 20 territories on half a dozen islands of different sizes. The largest 
 island in the North is in the form of an inverted U. Below it are two 
 large islands and in the middle of those three islands is a very small 
 island. In the south are a couple of small islands, one to the SW of the 
 West Island and one to the S of the E Island. So far I have played about 
 10 hours and the war is not over yet.
 
 My opponent and I each had five territories, and we had to unveil two 
 right at the start.  Most of my territories were in the South, one of 
 them on the small island in the middle and one on the small island in 
 the SW. Not good for the early game, because after they were all 
 declared it turned out that  my AI opponent had most of his territories 
 on the humongous horseshoe island in the North. This meant that he could 
 expand faster than I could, because I would have to buy transport ships 
 to move between islands, whereas he could expand without any ships.
 
 The good news was that one of his initially declared territories was in 
 the south right between two of mine. Although I did not know what he was 
 going to declare, I declared two territories to the East of that, and 
 decided to wait until he had committed to declare the other side of the 
 sandwich.
 
 As soon as he saw that I had a territory adjacent to his, he quickly 
 moved everything he had there to cover the border against an invasion. 
 When he had a solid line there, I declared my territory on the opposite 
 side and invaded. Despite five guerilla LAVs appearing to oppose my 
 invasion, he could bring in no further reinforcements into that 
 territory while I had units in it, and he was doomed because my two 
 territories on each side kept bringing in reinforcements. He had no 
 other territories in the vicinity, so there was little that he could do 
 here to prevent my taking over this territory.
 
 In the meantime, the enemy quickly declared all of his territories and 
 began to expand rapidly on the North island where most of this 
 territories were. He had another territory in the North of my leftmost 
 big island, but he kept his disposition there flexible since he did not 
 know if I controlled an adjacent territory that I could use to surprise 
 him along with the guerillas that would appear to defend against an 
 invasion. 
 
 The defence against an invasion is standard: you try to maintain a full 
 line of LAVs on the border to prevent the enemy from entering your 
 territory  so that you can keep getting reinforcements, and you use your 
 guerilla force to delay as much as possible. You keep any stronger units 
 behind the line. The mathematics for this are simple: a tank costs four 
 points, can move 2 hexes and can fire only on adjacent units, and a LAV 
 costs half as much, fires with half the power and moves half the 
 distance; but two LAVs have 8 hit points wereas a tank has only 5, so 
 unless fast movement is important, choosing LAVs over tanks for defence 
 is a no-brainer. There are other factors such as the fact that it takes 
 twice as many ships to move LAVs as it does to move tanks, so one has to 
 adapt to the situation. The bottom line is that most attrition battles 
 are fought with LAVs in the front lines hopefully backed up by Bots, 
 Rockets and Mortars shooting from behind the line. Putting a Rocket unit 
 that costs four points and that has 3 hit points in the front line is a 
 no-no unless one is really desperate to plug a hole. If necessary tanks 
 and Bots (a Bot has 7 hit points) can be used to plug a hole, but one 
 can be assured that they will be the prime targets of the enemy and have 
 a short life. Tanks are useless in the rear since they cannot shoot, but 
 they are useful anyway to zip through a hole. I usually have about one 
 tank for every 3 or 4 LAVs.
 
 Despite easily winning the battle in the South, the enemy expanded much 
 faster than I did because of this large island. I had to waste money on 
 sea transports to bring some of my units to the bigger islands, and 
 invading from a single ship is too risky: a ship can transport four 
 units, but guerilla forces that appear when one invades vary btween 4 
 and 6 LAVs, and they shoot first, killing 4 to six hit points on their 
 first response to the invasion. If the invaded territory is controlled 
 by the enemy it is even worse, because he may have an even stronger 
 force if he has declared the territory and is getting reinforcements on 
 every turn. I also had to buy transports because it turned out that the 
 enemy cities were mostly far from the border from which I invaded, and I 
 needed to get to the city quickly once I had broken the enemy main line.
 
 So as the game progressed, I nvaded nearby territories when I could, 
 sometimes using naval transports to bring forces across the water. Soon 
 I owned all of the Southern territories except for the two on the small 
 island in the far South. So while I transported or moved my troops to 
 the North, I sent some units in sufficient numbers by sea to take the 
 island. While most of my southern force was moving to the North by land, 
 I sent one full transport by water accompanied by a destroyer along the 
 East shore, but it was a long trip and it only arrived much later, just 
 in time to defend in a desperate situation.
 
 I had one of my territories on the big island in the North, and I waited 
 to disclose it until the AI attacked the adjacent territory to the West 
 of it. The guerrillas threfore belonged to me, and I supported them with 
 the troops from my newly declared territory. Taken by surprise, the 
 enemy did not have enough forces to beat both the guerillas and support 
 from the neighboring territory, and I soon had two territories on the 
 big Northern island.
 
 My heart skipped a beat when I saw what the enemy was bringing down in 
 response ╜ a huge army of over 25 units, supported by at least 12 
 destroyers, a battleship and four amphibians. It was clear that my 
 forces were insufficient to hold against such an army, so I opted for a 
 strategy of delay in the newer territory while I reinforced my original 
 one on the island. To make things worse, the latter was being atttacked 
 from the other direction with a force stronger than mine. For the ice 
 cream on the cake, two destroyers were coming down the East side of the 
 big island. 
 
 Now things were coming to a head. I owned the two large and narrow 
 islands South of the Big Northern Island, the small central island 
 between the three, and two territories on the Northern island. But I had 
 no navy to speak of, and there still remained a number of neutral 
 territories to conquer. I had a guard tower on the small central island, 
 and four of five LAVs. The enemy forces sere still pretty far away, so I 
 had time to prepare for the onslaught. I did have an air force, 
 consisting of some eight planes and an aircraft carrier. The problem was 
 to get them to the North island as well as whatver units I could spare 
 from the ongoing conquests. Planes have a range of six, but can fly 12 
 hexes wehen rebasing. There seemed to be an inordinate number of bases 
 separated 13 hexes apart!
 
 So here is the situation: my territories on the Northern island are 
 being approached by a humongous and growing land army conosisting of 
 most of the enemy land units (fortunately without transports)  from the 
 North at least twice as strong as my defenders, a huge fleet is 
 approaching the center island, defended by a tower and four measly LAVs, 
 and the peninsula North of my Eastern island is being approached by a 
 couple of destroyers and a couple of amphibians in support of the force 
 that have just captured my original city a few hexes away on the big 
 island. My potential reinforcements are either dispersed, on the way, 
 far away or busy trying to conquer more neutral territories. My only 
 chance was to do the old Greek trick against the three Horace╧s and to 
 take them on piecemeal. If they all hit at the same time in coordinated 
 fashion, I was a goner. 
 
 The first order of business was to recapture my city near the peninsula 
 with the support of planes before the destroyers in the East arrived, 
 while my defending force on the left of the big island delayed the 
 advancing juggernaught as much as they could.
 
 The enemy fleet of a dozen destroyers, a couple of battleships and four 
 or five amphibians decided to go after the small island in the middle, 
 which was well-placed strategically for air control of the sea in that 
 intersection between four large islands. I  was a bit relieved that they 
 did not go in support of the attack on the mainland where I was fighting 
 a losing battle against the humongous enemy army consisting of more than 
 30 units, with a measly force of fewer than a dozen units. Fortunately I 
 managed to throw the invaders from the East out of my territory with the 
 help of airplanes based on the peninsula to the East and even captured 
 the adjacent territory to the North; my planes also managed to wipe out 
 the two enemy destroyers coming from the NE. My transport ship arrived 
 from the SE with four land units and a destroyer just in time to bolster 
 my defensive line. By now I had lost the westernmost territory in the 
 horseshoe and had backed down almost halfway through my original 
 territory. 
 
 When it became clear that the enemy navy╧s priority was to take the 
 small central island where I had three planes, a guard tower  and four 
 LAVs and no chance to bring in reinforcements due to the massive enemy 
 navy, I realized that the enemy had no naval transports in the area, 
 which meant that he would have to take the city with his amphibians. So 
 these became my number one priority for the 3 planes. Of course the 
 island was so small that the enemy ships with their ranges of two or 
 more could pound my land defenders on the island, which they did. The 
 invasion came a bit too piecemeal, and my planes along with my LAVs 
 managed to kill the four amphibians before they reached the city, 
 although I lost my tower and two of the four LAVs. The enemy could have 
 easily wiped out the two remaining LAVs, but he had no units to invade 
 the land, so he shifted his attack to my big western island, where I had 
 a guard tower on the tip that could hamper his operations. I was 
 relieved at this, because my units on the mainland could do without 
 enemy ships joining the fray there. My two aircraft carriers with four 
 planes each had to divide their strength as described above, taking out 
 enemy rocket units and supporting the front-line battle, and blasting 
 enemy destroyers who came too close for comfort. The 3 planes on the 
 small island could not concentrating an attriting the enemy navy, taking 
 out 3 hit points on each turn. Since a destroyer has 5 hit points, this 
 was a slow process ╜ but it added up over time.
 
 While all this was going on, I was conquering the two territories on the 
 small southern island and finishing to conquer the last three 
 territories on the big western island. Each conquest gave me new units 
 to create and freed the invaders for further duty. Some of them were 
 already on the way North, mostly by ship, which was the fastest way.
 
 The future of the game now had two main possibilities: 
 
 1)If I could hold on to my two territories on the big Northern island, I 
 would probably win, because it appeared that the enemy had used up most 
 if not all of his reinforcements (conquered territories have only 8 
 turns of reinforcements), whereas I had a bunch of new territories.  The 
 enemy was attacking me with land units consisting of mostly tanks. The 
 bad news was that I was taking twice the dame on the front line that I 
 would take from LAVs, but using tanks for attrition against LAVs is not 
 a good tradeoff in cost, because a tank has only five hit points whereas 
 two LAVs have a total of eight hit points. Other things being equal 
 (which they were not), I would win the battle of attrition. Another big 
 factor was the air force: I had 14 planes, 8 of them on aircraft 
 carriers and another carrier coming up in a few turns, whereas the enemy 
 apparently had none (actually he had about 7, but none of them had 
 participated in the battle which was too far from any enemy city, and he 
 had no aircraft carriers).
 
 2) My forces in the North would be overwhelmed, and I would be faced 
 with the necessity of carrying out an invasion by sea on the big 
 Northern island, not to mention the possibility of an enemy invasion of 
 my own territories. If the enemy built planes with the new points from 
 his victory, I could not risk invading sea transports within six hexes 
 of any enemy city, because 3 planes can sink a 3-hit-point naval 
 transport and its 4 passengers in a single turn. This would severely 
 reduce the number of places where I could invade and allow the enemy to 
 deploy his land forces accordingly.
 
 So I figured that I had to hold out at all cost on the big northern 
 island. The question was would by reinforcements arrive in time, and 
 could I neutralize the enemy fleet in the way. 
 
 The enemy destroyed the guard tower on my Western big island, while my 
 planes from the small central island hammered them mercilessly, with 
 participation from some planes from the carriers and my growing navy. I 
 had to keep some planes to destroy  the Bot and rocket units in the main 
 battle if I were to have any chance of holding out in the land battle, 
 where the only reinforcements available now were a few units from the 
 newly acquired adjacent territory. No further reinforcement could be 
 brought in until I controlled the sea lanes.
 
 Fighting an enemy navy with aircraft carriers is touchy business. The 
 planes have a range of six, but the carrier can move only 3 hexes. Enemy 
 destroyers can move 3 hexes and have a shooting range of two hexes, 
 which gives them a pretty good ability to reach out and touch someone. 
 Battleships can shoot 4 hexes, which means that a carrier has no chance 
 of escaping from a determined battleship with its 8 hit points.
 
 Eventually I won the sea battle with a combination of attrition mostly 
 by planes, but with the help of some naval forces striking at the edge 
 of the enemy fleet. By coincidence this occurred just in time to open 
 the way for my reinforcements arriving by sea from the south. Some of 
 these reinforcements were far to the Northwest, and since they would 
 arrive too late to affect the land battle, I decided to stage a few 
 invasions on enemy territory,  which was almost free of defenders. Of 
 course I would have to fight the guerilla defenders, but two ships full 
 of any units can wipe out any guerilla force.
 
 This is when I found out that the enemy had an air force. Fortunately 
 his planes did not sink any full transports, but they did help the 
 guerilla forces put up more of a fight against my invasions. 
 
 One invasion was not far behind the main line of battle. It had the 
 desired effect of the enemy removing half of his force to meet the new 
 attackers, which allowed my faltering line that was now reduced to 4 
 LAVs, a couple of tanks and two Bots to survive. With the help of my 
 carrier planes that could now put their full force against the enemy 
 land units, I quickly wiped out the latter, and then made short work of 
 the rest of the units in this territory. 
 
 As soon as I captured a couple of territories to the NW, I reached a 
 level of 300%, which is what is required to win the game. I could have 
 continued and I did, but at this point the war becomes a mopping up 
 operation.
 
 Henri
 
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