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 Post subject: Cool?
PostPosted: Fri Oct 10, 2003 8:21 pm 
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Levy

Joined: Fri Oct 10, 2003 8:17 pm
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This game sounds pretty cool. It's not very well known though. We oughta help get some people in here.

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 Post subject:
PostPosted: Fri Oct 10, 2003 9:40 pm 
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Sea Wolf

Joined: Mon Dec 23, 2002 7:00 pm
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Location: USA
yes we should. i believe the forums will grow very rapidly, once the game is released. of course from then on we will need to get some more people in here. I will be posting what i think about it, when it comes out over at tutorial forums.com that should get a good about of people interested. a demo would help even more.


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 Post subject:
PostPosted: Sun Oct 12, 2003 7:56 pm 
A demo would help incredibly. Once posted on the usual download sites (avault.com, 3dgamers.com, avault.com, etc) people would take notice and try the game and then be potential purchasers. Without a demo I'm waiting to see what the reviews of the full game say of it. I'm hoping it scores high.

Carakanz


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 Post subject:
PostPosted: Sun Oct 12, 2003 8:26 pm 
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Sea Wolf

Joined: Mon Dec 23, 2002 7:00 pm
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Location: USA
hmm well it's like an intense game of 3-d chess. but with guns and rockets.

one thing i didn't like from the concept version was mostly resolved during testing.

Now i just gotta wait and try teh reatil version for myself.


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 Post subject:
PostPosted: Sun Oct 12, 2003 10:11 pm 
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Levy

Joined: Thu Oct 09, 2003 5:52 pm
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Location: South Beloit, Il
I'm new to the game and waiting to get my copy in the mail when they start shipping out. I put up a little blurb on my website about the game, not that I get a lot of traffic. But I also play in a Dark Age of Camelot guild so some of them may check it out and pass the word around. I've been looking for a good turn based game and think I've found it in Massive Assault.

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 Post subject:
PostPosted: Mon Oct 13, 2003 3:56 pm 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.Net
DryFire:

And what was that fixed thing you didn't like?


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 Post subject:
PostPosted: Mon Oct 13, 2003 6:07 pm 
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Sea Wolf

Joined: Mon Dec 23, 2002 7:00 pm
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Location: USA
the non transparent trees. if you remember that. that annoyed the hell outta me sometimes i couldn't tell if i had a untit there.


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 Post subject:
PostPosted: Tue Oct 14, 2003 2:33 am 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.Net
Quote:
the non transparent trees.

oh yeah!
sure, now trees are transparent 8)


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